User | Post |
Keitaro
Posts: 989/1342 |
Heh...I love how the second a program can't do something, the entire world stops spinning. Just rip thepallet via VBA's pallet viewer and memory dumper (theres a REALLY easy trick to convert those memory dumps into TPL files, and it requires the additions of 4 simple bytes ), or fill the colors in by hand using that as a guide, and edit via TLP. Not that difficult, and you don't need a magic program to do it for you (technicly speaking, VBA and TLP are programs, but you're doing the work yourself ) |
NooNooKKM
Posts: 98/118 |
So in other words I can't change the sprites and have colors that arent part of the 4 pallettes? God damn... There goes my whole hack idea...
Any idea how the Special Palletes are pointed to? Or any overwrld pallete for that matter? |
mewthree9000
Posts: 29/41 |
Kawa, You should really make a tab button for Special Palettes. Since editing the Hero's sprites knowing which colors you are using would be nice. Although I use Tilemolester for my editing. =\ |
Kyoufu Kawa
Posts: 1134/2481 |
You get those colors and nothing more. Some sprites, like the players and vehicles use special palettes but this is all you get. |
NooNooKKM
Posts: 97/118 |
Whenever I open up Spread, under each of the overworld sprites it gives a choice of 4 palletes and the hex adress is only 2-3 digits long. What I'm basically asking if how can you repoint the sprite palette in Spread to a separate palette at somewhere, lets say h8028e0 for instance. |