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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Pokémon hacking - Spread palette problems
  
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Keitaro
Posts: 989/1342
Heh...I love how the second a program can't do something, the entire world stops spinning. Just rip thepallet via VBA's pallet viewer and memory dumper (theres a REALLY easy trick to convert those memory dumps into TPL files, and it requires the additions of 4 simple bytes ), or fill the colors in by hand using that as a guide, and edit via TLP. Not that difficult, and you don't need a magic program to do it for you (technicly speaking, VBA and TLP are programs, but you're doing the work yourself )
NooNooKKM
Posts: 98/118
So in other words I can't change the sprites and have colors that arent part of the 4 pallettes? God damn... There goes my whole hack idea...

Any idea how the Special Palletes are pointed to? Or any overwrld pallete for that matter?
mewthree9000
Posts: 29/41
Kawa, You should really make a tab button for Special Palettes. Since editing the Hero's sprites knowing which colors you are using would be nice. Although I use Tilemolester for my editing. =\
Kyoufu Kawa
Posts: 1134/2481
You get those colors and nothing more. Some sprites, like the players and vehicles use special palettes but this is all you get.
NooNooKKM
Posts: 97/118
Whenever I open up Spread, under each of the overworld sprites it gives a choice of 4 palletes and the hex adress is only 2-3 digits long. What I'm basically asking if how can you repoint the sprite palette in Spread to a separate palette at somewhere, lets say h8028e0 for instance.
Acmlm's Board - I2 Archive - Pokémon hacking - Spread palette problems


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