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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Request re: fireballs
  
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blackhole89
Posts: 522/971
7E171D: Fireball 2 Y Position [low byte]
7E171E: Fireball 1 Y Position [low byte]
7E1727: Fireball 2 X Position [low byte]
7E1728: Fireball 1 X Position [low byte]
7E1731: Fireball 2 Y Position [high byte]
7E1732: Fireball 1 Y Position [high byte]
7E173B: Fireball 2 X Position [high byte]
7E173C: Fireball 1 X Position [high byte]

7E1745: Fireball 2 Y Velocity
7E1746: Fireball 1 Y Velocity
7E174F: Fireball 2 X Velocity
7E1750: Fireball 1 X Velocity

7E1782: Fireball 2 Layer Priority Flag
7E1781: Fireball 1 Layer Priority Flag
(for the two above: 1 = layer priority on, 0 = layer priority off)

We really need something like a working memory locations thread again...
ExKay
Posts: 449/1114
Those two adresses are for the fireball:
x000080c5
x000121d4

I hope that should help you.
The Kins
Posts: 262/595
What I'm looking for is any and all hex locations relating to, and modifying, the fireball. (I want to make it behave like the Hammer Bros. Suit in SMB3 for some reason)
Acmlm's Board - I2 Archive - Super Mario World hacking - Request re: fireballs


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