Acmlm's Board - I2 Archive - Super Mario World hacking - Request re: fireballs
User | Post |
blackhole89
Posts: 522/971 |
7E171D: Fireball 2 Y Position [low byte] 7E171E: Fireball 1 Y Position [low byte] 7E1727: Fireball 2 X Position [low byte] 7E1728: Fireball 1 X Position [low byte] 7E1731: Fireball 2 Y Position [high byte] 7E1732: Fireball 1 Y Position [high byte] 7E173B: Fireball 2 X Position [high byte] 7E173C: Fireball 1 X Position [high byte]
7E1745: Fireball 2 Y Velocity 7E1746: Fireball 1 Y Velocity 7E174F: Fireball 2 X Velocity 7E1750: Fireball 1 X Velocity
7E1782: Fireball 2 Layer Priority Flag 7E1781: Fireball 1 Layer Priority Flag (for the two above: 1 = layer priority on, 0 = layer priority off)
We really need something like a working memory locations thread again... |
ExKay
Posts: 449/1114 |
Those two adresses are for the fireball: x000080c5 x000121d4
I hope that should help you. |
The Kins
Posts: 262/595 |
What I'm looking for is any and all hex locations relating to, and modifying, the fireball. (I want to make it behave like the Hammer Bros. Suit in SMB3 for some reason) |
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