Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - This may be an off topic but...
  
User name:
Password:
Reply:
 

UserPost
FuSoYa
Posts: 8/255
Originally posted by d4s
i assume there is some technical limitation that prevents you from using all the space in the given romspace, huh?
i tried rearranging some data and then updating the corresponding pointers in a hexeditor, but it didnt work out.


What, in DWTLC? Not really... grab a copy of Lunar Address and use the ExHiROM setting to convert addresses.

I didn't expand DWTLC to 48 mbits because I needed space. It was an experiment to make Lunar Magic compatible with a SMW ROM converted from LoROM to the larger ExHiROM map. But support for ExLoROM was added to Snes9x some time afterwards, so I dropped support plans for ExHiROM and added ExLoROM to the public build instead. I know it's highly unlikely that anyone will need it for SMW, but it may come in handy for SMAS+World, which is 3 MB to begin with.
d4s
Posts: 21/325
the theoretical maximum is a bit less than 64mbit AFAIK, but then youd have only
32mbits that could actually be accessed at fastrom speed,like with the ex- memmaps.
ok, super mario world is slowrom, so this wont matter anyway.
it would also be theoretically possible to make your own mappers to make the rom as big as you want, but this would only work with the real hardware for now.
besides, the whole idea is total nonsense.
32mbits is already more than sufficient.
i mean, have a look at the available mario world hacks.
demo world tlc is 48mbit but more than %50 of the rom is just wasted space.
this is no big deal with emus, but very annoying if you want to play the hacks on a real snes.

fusoya:
i assume there is some technical limitation that prevents you from using all the space in the given romspace, huh?
i tried rearranging some data and then updating the corresponding pointers in a hexeditor, but it didnt work out.
could you explain this to me in detail?
is there any possibility to make better use of the space in a future version of LM?
Darth Coby
Posts: 367/1371
Originally posted by Jesper
Originally posted by Knuckles T15X
Originally posted by Coby
Since this whole topic is off-topic anyway: Does anyknow know if and if WHEN 8MB and up support will be added to ZSNES?
SNES9X.
He didn't ask for an emulator that supports it, he asked when it will be in ZSNES. Try one of the Work-in-progress builds.

Alright thanks!
*Coby goes to check it out

KT15X: I prefer ZSNES.
Jesper
Posts: 163/2390
Originally posted by Knuckles T15X
Originally posted by Coby
Since this whole topic is off-topic anyway: Does anyknow know if and if WHEN 8MB and up support will be added to ZSNES?
SNES9X.
He didn't ask for an emulator that supports it, he asked when it will be in ZSNES. Try one of the Work-in-progress builds.
Knuckles T15X
Posts: 18/134
Originally posted by Coby
Since this whole topic is off-topic anyway: Does anyknow know if and if WHEN 8MB and up support will be added to ZSNES?
SNES9X.
Darth Coby
Posts: 356/1371
Since this whole topic is off-topic anyway: Does anyknow know if and if WHEN 8MB and up support will be added to ZSNES?
DarkStryker SP
Posts: 2/5
For those who didnt know me before... I was a high ranker before the "Erasure" Incident. But let's forget about FZ for now.... Just hopes that he thinks about making his Hack public.... which for some reason, will be held off for some time.... Don't ask why, Just a feeling...
Luigi
Posts: 90/126
1) Do not judge people on EXP. EXP means almost nothing... until the battle thing is made, which won't be a for a while.
2) Lunar Expand can increase the size of the ROM up to 8 megabytes. No SNES ROM can be larger than that. ZSNES doesn't even support ROM's that are 8 megs (although SNES9x can).
Darth Coby
Posts: 253/1371
Originally posted by FuSoYa
Er, my Star Ocean ROM is 6 MB (48 mbits)...


So is mine. :o
FuSoYa
Posts: 6/255
Er, my Star Ocean ROM is 6 MB (48 mbits)...
Surlent
Posts: 82/1077
So that means, Star Ocean with its 64 megabits is the biggest ROM ever possible for SNES ?
8 megabyte is quite huge for a SNES-ROM; just think how many SMW levels you could fit in there ... or the amount of space for ExGFX and such
FuSoYa
Posts: 5/255
Originally posted by Kario
It's called Jabba. I expanded a SMW rom to like 20 megs just to see if it would work. It did.


Depends what you mean by "work". Just because the ROM reaches that size and plays in an emulator doesn't mean the expansion "works"... If the extra space in the ROM file is not actually addressable in the game, the game can't use it and it's just a waste of hard drive space.

AFAIK, the limit is 8 MB for SNES.
Kario
Posts: 139/2082
There are other programs that expand roms...

*Goes to find them...

yeah here!

It's called Jabba. I expanded a SMW rom to like 20 megs just to see if it would work. It did.
cpubasic13
Posts: 76/1346
Ok. First, never judge people by their experience.

Second, there is no way you made that hack bigger than LE could make. If that is the case, then how big will the IPS be? Doesn't LE go up to 68 mb? I forget...
Alaric
Posts: 8/72
Umm, ForteZero.. You're a newcomer too, i wouldn't be talking like that -- Experience does not denote knowledge or skill, but posting ability. And if LE can't expand it, how did you, huh, huh? Maybe Stryker was a high poster before "Erasure", but i don't know.. You see what i'm getting at, right? I hope so.
Deleted User
Posts: 1/12
.... Super Mario World : SuperStar Series? That hack... yes... I've got it....Even if i released it, no one won't be able to expand the ROM memory. It is far larger than the memory selections in Lunar Expand.Until then... wait til you atleast get more EXP newcomer... And before anyone else wonders who this is... I am ForteZero.EXE.... A soul deleted in 200X.
DarkStryker SP
Posts: 1/5
Ya know that ForteZero person long before the board got erased? I wonder what came up with him. I've heard that he was gonna create a SMW hack that was more like Fusoya's, in combination of anyone else's.... Anyone know if he's released the hack yet?
Acmlm's Board - I2 Archive - Super Mario World hacking - This may be an off topic but...


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.006 seconds.