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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Favorite Tile Editors and why the are useful
  
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jman2050
Posts: 61/123
YY-CHR for me, simply because it has awesome freehand tools, palette management is a breeze, and it's nice and compact on my screen. THe one thing that does annoy me (though it is rectified easily in a minute or so in Hex Workshop) is that you can't change the size of the file you're working with within the program itself. It's a minor complaint though.
Heian-794
Posts: 631/896
Bit-Blade, that screen looks like something out of Castlevania: Symphony of the Night (one of my all-time favorites). It's very well drawn.
Sokarhacd
Posts: 1011/1757
Whenever I do any tile editing, I use tile Molester..I like some of the features, and I just think its a little easier to use.
iamhiro1112
Posts: 187/487
omg. I just started figuring out yy-chr. I spent hours fixing that title screen for Super Mario land in TLP. If I had used yy-chr it would of taken 15 minutes. I think I better stick with YY-chr.
Bit-Blade
Posts: 159/445
I've actually stopped using YY-Chr all together. It's not as simple to set up, but Photoshop can take care of all of that and more. And it's color mixing functionality is a lot easier to comprehend than just flushing different levels of red green and blue. Also, because of photoshop I have learned a few things and a few tricks I am 100percent sure would work in conjuction with YY-Chr.

Dr. Mario, I'm sure you must have noticed some difficulty in copying and pasting the graphics from bitmaps back into YY-Chr. Three words for you. Indexed Color Mode. This is an option you can sort of turn on in photoshop (sure as hell can't set it up in MS Paint). The reason that YY-Chr seems to picky about what it copies and pastes into the clip board is because it is Naturally in IDM. That's why copying from YY-Chr to YY-Chr is so painless.

Indexed Color Mode Bitmaps are like gifs. Almost just like, actually (minus some of the compression). They save up on a hell of a lot of space. You can have up to 256 colors and you can set these colors up in whatever order you wish (although you can't arrange them again once they have been set in stone). Working within Indexed Color Mode is remarkably similiar to using 4bb (16color) mode YY-Chr, only you can't so readily change the colors and alter the palette. In photoshop you have to set up a seperate document of a snapshot of your palette and then use the dropper to use that color. You can hold down shift while using the pencil tool and get the dropper that way, making it fairly painless to switch colors once you have everything set up.

EDIT: Ahh yes, the trick. If you haven't figured it out already, what you do is set up an IDM Bitmap in photoshop (or whatever) with the exact same palette RBG values and palette arrangement that you are currently using. You could even go as far to include 16 colors all set up the way that you would in editing nes tiles in NES mode.

The image right below was made entirely in photoshop, freehand, and not in IDM (IDM is only useful if you know exactly the palette you are going to use- If you are just setting colors up and experimenting then it is not useful. IDM is much less flexible then freehanding is). Although the image probably speaks for itself I feel the urge to talk about it a little. It's imcomplete right now. I have completed only a 1/3 or so of the graphics I expect to use for this tielset/level. Mostly it's because I love making pixel art.

dan
Posts: 373/782
I use TLP because the interface in everything else I've tried seems cluttered to all hell. TileEd2002 or whatever it's called, and YY-Chr both have hideous user interfaces. Simple == best. (Tile Molester isn't bad either, and I occasionally use that)
Ok Impala!
Posts: 254/383
Ok!

I always use Tile Molestor. I like the import function for several savestate palettes. Also it supports many formats. Too bad it eats resources.
Ice Ranger
Posts: 66/183
I started out using TLP. I thought it was the best thing until I got YY-CHR. It was a lot better for freehanding things than TLP. Heh, it's been almost a year since I've used TLP. The one thing that still makes me like YY-CHR better is it only takes up as much room as it uses. TLP only allowed you to move things within it's window. (kind of like how photoshop works or something like that).
iamhiro1112
Posts: 186/487
Cause its a simple no fuss program. I might have to upgrade if I want to pick up speed on my Mario Land hack. Cause the sprites are lined up out of wack.
Dr. Mario
Posts: 118/262
I still don't see why people use TLP. That's what I started on, and I could never go back to it. It's just so weak compared to all the other editors out there.
Heian-794
Posts: 628/896
One thing I like about YY-CHR, though I rarely use it, is that you can easily scroll through different color schemes when viewing a ROM. In TLP, you have to manually click on each color and change its attributes -- and in 16-color mode, TLP inexcusably assigns the same black color to two different values!
Dr. Mario
Posts: 117/262
Seeing how the post about my Castlevania hack got flooded with people talking about Tile Editors, I decided to make a thread about it.

The tile editor I always use is YY-CHR. If you're pretty good at freehanding then it has everything that any other editor has. Though it's not built in you can have an arrange window by opening up another instance of YY-CHR. That was you have two windows open, one with the rom in it and another with a blank slate that you can copy and paste from the rom or bitmap files. It's also very easy to create custom palletes, and import palletes from save states. Tile Molester is allright, it has a lot of tools, but I'm more of a fan of doing things free hand.
Acmlm's Board - I2 Archive - Rom Hacking - Favorite Tile Editors and why the are useful


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