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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Looking for someone that knows a lot about SMB1's data
  
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BMF98567
Posts: 616/1261
I've thought a lot about doing silly things to SMB's ASM, but then I remember that there's *very* little free space in the ROM, and NES expansion's not exactly my thing.
Dr. Mario
Posts: 115/262
Damn that's rediculous. I really have to stop thinking about going back to this game... stick with ones that don't suck to hack.
DahrkDaiz
Posts: 484/885
Well this isn't a simple data edit like you might hope. I pulled off a similiar trick in Mario Seasons, but it required a tricky ASM hack to do and I could only do it because of ROM expansion.
drjayphd
Posts: 840/1477
I know for a fact you weren't the first to think of it. However, I don't know if anyone ever figured out how to do it.
Dr. Mario
Posts: 114/262
And I mean a lot, because I already know a fair share of it and I'm having trouble. I don't even know if I'm going to do a new SMB1 hack or not, but if I do I'm looking to permanently change all the ground into something better and non repeating. I found the data for the acutal 8x8 ground tiles somewhere in $0C00 (I don't remember the exact offset, but it's arranged like B4 B6 B5 B7) but I can't seem to find where it makes the blocks repeat totally, I just want the bottom two tiles to repeat. I'm thinking that there has to be some piece of data that tells the ground what to repeat and I'm not having any luck finding it. If anyone has any clues of where that piece of data might be located, let me know.
Acmlm's Board - I2 Archive - Rom Hacking - Looking for someone that knows a lot about SMB1's data


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