User | Post |
Googie
Posts: 276/624 |
Nice work on the GFX changes Hiro. Like DD said, it's more barable to look at now. It's a good job you did kiddo. |
iamhiro1112
Posts: 179/487 |
Ya, I can't even draw a line around the goombas heads cause it would obscure most of the face. His graphic is only One Tile Big!
Btw. I intend to do something with Marios sprite by the time I finish. |
DahrkDaiz
Posts: 481/885 |
Too bad the itty bitty tiles and sprites still make it look ugly, yet this cannot be helped. However, your take on the graphics is definitely a nice improvement and makes the game more barable to look at, nice job |
iamhiro1112
Posts: 177/487 |
Here's a rom hack I'd been wishing for along time but never seen anyone make it. So I kinda took matters into my own hands. I always thought it would be nice if SML1 was given more advanced detailed gfx. The sprites are pretty small so theres only so much you can do with the given space but I'm proud of what I've done so far. I've only completed the 1st world so far. You will notice the enemies are rearranged somewhat. I attatched this to another hack someone made that rearranged the enemies. So credit goes to that person for that aspect, whoever he is.
Images1
Image 2
And finally here is the ips patch. I used version 1.1 of Super Mario Land if that matters any.
http://www.geocities.com/iamstillhiro1112/Super_Mario_Land_New_GFX.zip
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