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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - An early demo of my hack
  
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Shadow
Posts: 11/125
That's right!
Hey I think that Raccoon Mario will look better with the Mario 3 Mario.
The hammer bros are really kool! They make the game feels very classic!
Devil_Evilone_RA
Posts: 56/64
Originally posted by Shadow
Mikeyk! Congratulations!! I also was working on Raccoon Mario,but you already did itvery well! but my raccoon mario has the mario 3 mario.I could help you with the level designs if you want! my email is bebe18_pr@yahoo.com
If you want I can send you a demo of my hack so you can see my style of level design! Thanks! and Keep up the good work!




come on man..... I saw it first...

heh heh, just kidding. I don't whine (much). If he lets us, then we could probably work together.
Shyguy
Posts: 8/1998
Awesome! I tried to cheat and play from one of my older save states. CHEATERS NEVER PROSPER! lol. I ended up with open-cape-head caped Mario after I did that. I don't know how to explain it. It's funny. I love your game! I played through it normally until I got stuck, then tried to cheat. Nice use of Raccoon Mario! It even lets me fly while mounted on Yoshi! There should be more stuff like that! Hammer suit, Tanooki suit, and frog suit! The people here are GENIOUSES, seriously!
EDIT: I really don't want to make you feel bad. I was just thinking. but I was laughing at myself for cheating and it got to that. So the ha ha point point goes to me. I loved your game! Unfortunately because of my sick sense of taste, I like this glitch too.
Shadow
Posts: 2/125
Mikeyk! Congratulations!! I also was working on Raccoon Mario,but you already did itvery well! but my raccoon mario has the mario 3 mario.I could help you with the level designs if you want! my email is bebe18_pr@yahoo.com
If you want I can send you a demo of my hack so you can see my style of level design! Thanks! and Keep up the good work!
Atma X
Posts: 710/801
Originally posted by DAVALLR
how can you extract the smas stuff to smw lunar magic?


Note: I know you're not going to know several of terms I am using and won't know what the hell I'm talking about all together, but oh well (If you did understand the following very well, then you'd be well on your way to being a programmer yourself , if not already one).

You're not going to be able to get the Hammer Bros. or Racoon Mario in your hack for a long long time, becuase you're going to need to know how to Program, or at least port Routine(s) (the Sprite's programming) correctly from SMAS to SMW (you may need to make them correspond correctly to some of SMW's Routines,... or even SMAS's Sprites may be trying to call Library's/Routines that do not exist in SMW). So the amount of work required to port a Sprite can vary. I've ported some Sprites from Sonic 2 Beta to Sonic 2 Final before, and there was no programming required because it wasn't trying to call anything that didn't exist in the Final Sonic 2 Game,... and even if there was something that didn't exist that it needed as a resource, that doesn't necessarily mean that I would need to use any programming to accomplish my task, a quick copy/port of the resource it's trying to read from will do the job (but not if the resource is corresponding to something that only exists in SMAS,... then there's some programming involved to make it work right). If you want to just program your own sprite from scratch, then you definately need to know how to Program.

As for the Gfx, LM can help you with that .
Devil_Evilone_RA
Posts: 52/64
hey mikey, I was wondering if you allow me to help with level design? I find I'm good at making levels (the part I suck at is pallets an exgfx, the exgfx doesn't like me ) If you want to see if im good enough I understand. I'll also understand if you want to work on it alone seeing as I'm working alone on my hack (since no ones asked...
Chris
Posts: 294/922
Originally posted by DAVALLR
how can you extract the smas stuff to smw lunar magic?
I really think you need to make a new thread stating these questions rather than making off topic post with them in here. But anyway, there is a point of this thread being here. http://board.acmlm.org/thread.php?id=4969#gfx
DAVALLR
Posts: 16/104
how can you extract the smas stuff to smw lunar magic?
Chris
Posts: 293/922
Originally posted by DAVALLR
how did you get that racoon mario and all the other stuff like the change of the feather,and the smb3 look and also the hammer bros. because i was just working on my smw hack and i cant seem to get that on there or extract with smas.and one other question how come i cant change some things with lunar magic.can u please help me with that
All the smas stuff are extra graphics, then there is regular graphic changes. As for how the hammer brothers work in the hack, that was by asm. Takes time to get stuff like this to work, don't try to rush yourself.
DAVALLR
Posts: 15/104
how did you get that racoon mario and all the other stuff like the change of the feather,and the smb3 look and also the hammer bros. because i was just working on my smw hack and i cant seem to get that on there or extract with smas.and one other question how come i cant change some things with lunar magic.can u please help me with that
UnsurpassedDarkness
Posts: 408/746
I hope you release the code for that hammer brother, I could really use it, since I
blackhole89
Posts: 529/971
Could you at least tell where the sprite routines are located? I mean, I looked up what I thought being the goomba handler code (I'm still quite sure it was), replaced it with NOPs and watched the only difference being the goomba not being displayed after it hits mario and mario falls down the screen.
The Kins
Posts: 263/595
WHAT THE FUCKING FUCK

FUCK

FUCK?

Fuck.

The raccoon suit I can understand, but HOW IN THE SHIT DID YOU DO HAMMER BROTHERS. Seriously.

If you and a couple of other ASM dewds who shall remain nameless teamed up, I'd pack it in. Seriously.
UnsurpassedDarkness
Posts: 390/746
Mario dies on the title screen.
Alastor the Stylish
Posts: 4819/7620
Hmm. You learn something new every day... But I was still right about changing the graphics being not enough to make it right
Atma X
Posts: 704/801
No, you just have to change the Mappings (the only programming involved is the Routine that sets up the Format of the Sprite's mappings). Yes, the mappings may be placed within the Programming somewhere, but the Sprite's Mappings are not actual Instructions, all you would have to do in this case is change the X or Y location that the Tiles are displayed.

If the Mapping Format set up by the Routine allows you to change things like the amount of time the Tile is displayed for, how many Tiles are displayed, etc. that'll give you a lot more flexibility with setting up the Mappings.
Now changing which Tile to displayed when the B Button is pressed (for the Tail), isn't going to work without Programming,... unless the Format set up by the Routine also allows you to set something like this: "if Button # 1 is pressed, Tile # 8D" will be displayed on the X,Y location that you want for however long you want. But setting a Reaction to Buttons that are pressed (by the Format of the Mappings, instead of using programming) isn't something that Nintendo would have likey done.

Now, to make him act like Racoon Mario from SMB3, that requies changing Mario's set of Instructions (AKA Programming ).
Alastor the Stylish
Posts: 4810/7620
It wouldn't work without serious ASMage, though, because of the fact that the cape the tail goes in positions that would look like crap for a tail while you're flying... And it's also take ASM to get the flying right.
Violent J
Posts: 163/749
Im sorry but im going to have to kill you. I made a bunch of Racoon SMW Mario sprites just for a reviveal of one of my hacks. Well...I wanted to be first. Now im sad.
HabsoluteFate
Posts: 97/179
Originally posted by Kyouji Craw
You may want to make it so you have to tap B more frequently, and make it so you don't periodically stop moving up then start again, and make it so you can't fly quite as high as you can now, so that it'll be a little closer to how Raccoon Mario is in SMB3. Just a thought.


He could always introduce a P-Wing powerup that lasts the remainder of the level (or until he gets hit) as well...I'm assuming considering what he already has done doing such a change wouldn't take much more code....although if he does that he might have to disable "Select" to switch power ups while P-Wing is used...otherwise what could stop someone from switching before the end of a level so the P-Wing is always in his power up list

I Guess you could always go one step further and introduce the item selection from SMB3

Alastor the Stylish
Posts: 4800/7620
You may want to make it so you have to tap B more frequently, and make it so you don't periodically stop moving up then start again, and make it so you can't fly quite as high as you can now, so that it'll be a little closer to how Raccoon Mario is in SMB3. Just a thought.
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Acmlm's Board - I2 Archive - Super Mario World hacking - An early demo of my hack


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