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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - 4 Questions I need to ask.... please don't get Mad
  
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Alastor the Stylish
Posts: 4828/7620
Originally posted by MadMikeXP
Also when I am working with the over world editor do I need to delete yoshi's Island except for the house and start building a new land ? if so, how will I be able to connect it to other over world lands ? if not, should I just modify it and keep on going ?
There's an overworld tutorial in the resources thread IIRC.

Also, am I the only one who thinks that palette for small Mario looks awful?
Keikonium
Posts: 952/-2459
Glad you got it to work IMO, it looks much better using the title as the BG because you can use many more colours. The only problem I see tho is the colours of Mario and the koopas. Did you use the top 2 rows of colour in the palette editor for the BG? Cause thats the best place for it as it doesn't interfear with any sprites or tiles except the BG.

As for your OW question, I was never really good with exits (pipes, bridges etc.), but you can completely delete everything on the OW and submaps and start from scratch if you want. I would recommend deleting everything except the levels, stars, exits, pipes, sprites, paths (the green ones that indicate mario's direction) etc. So only delete land tiles. Now just disable layer 1 (the levels) and build your land tiles. Then re-enable layer 1 and place your levels. The OW are quite easy to do when you get used to it. Eventually you can start using ExGFX on your OW which will make it even better.

I think you should just leave the OW the way it is if your new to it, and remeber to always make backups of your hack. You could always make your OW on a different ROM for testing and then copy the OW from one to another.

BTW, your start bar on your computer is awesome!
MadMikeXP
Posts: 72/168
Good news I got the background to work thanks Keikonium and small hacker for the help here is a snap shot of what it looks like now that I modified it :


Also when I am working with the over world editor do I need to delete yoshi's Island except for the house and start building a new land ? if so, how will I be able to connect it to other over world lands ? if not, should I just modify it and keep on going ?

thanks
MadMikeXP
Smallhacker
Posts: 1255/2273
Originally posted by MadMikeXP
KeiKonium I did what you said and I got the background to show up in Lunar Magic but when I run the rom in the emulator it doesn't appear at all I took out the regular graphics so it wouldn;t be in the way any idea of what might be the problem ? here is a pic showing that the background works

(Picture)


Try to play around with the init. BG position.
Alastor the Stylish
Posts: 4757/7620
Originally posted by MadMikeXP
KeiKonium I did what you said and I got the background to show up in Lunar Magic but when I run the rom in the emulator it doesn't appear at all I took out the regular graphics so it wouldn;t be in the way any idea of what might be the problem ? here is a pic showing that the background works


Make sure you save the background map16 with F9.
MadMikeXP
Posts: 71/168
KeiKonium I did what you said and I got the background to show up in Lunar Magic but when I run the rom in the emulator it doesn't appear at all I took out the regular graphics so it wouldn;t be in the way any idea of what might be the problem ? here is a pic showing that the background works

Keikonium
Posts: 947/-2459
2. For the SMW title screen, it only uses 4 colours. The title screen for SMAS, SMB1 uses 16 colours (maby a bit more or less). So if your going for the SMB1 look, use the graphics from the NES.

OR

You can do what I did and use the BG (or FG) for your title. Just have it so the screen is just your title and not a demo of mario in a level. See BMF's hack if you want a really good example. This way you can have 16 or more colors for your title screen and not only 4.

To do this, just open up the title screen level (I think its like 1c5 or 1c7, cant be sure tho) and make your title screen like you would any other level. Just contain mario in a box or something off screen. Im sure you can figure it out.

Hope that helps. Not sure if thats exactly what you were looking for, but this is an option.
Karadur
Posts: 672/1192
I can't answer all your questions, but here's the answers I am able to give:

1) I used LordLazer's Overworld Tutorial to figure out how to edit the overworld, so hopefully it'll be able to help you as well. You can get it here, and once you unzip it, open 'Frameset.htm'.

3) You could try making sure 'Enable Custom Palette' is enabled (you can find it at the top of the 'Level' menu). If that doesn't solve your problem, then I'm not sure what's wrong

4) Not at the present time.
MadMikeXP
Posts: 69/168
1. Is there a faq about editing the over world I looked in the Lunar Magic help file and its not making any sense to me are there any tutorial or website I can look at.

2. I am trying to import the SMB title screen graphics to super mnario world but I am having trouble I have the graphic tiles from super mario allstars and saved it as a GFX file in GB mode but when I import it to Lunar magic and work with it it screws up the text in the over world as well as the original SMW titles could please help me out with this ?

3.I need to redit the foreground palettes in LM, but it seem's like the palette's option is locked up, how can I unlock this option so that I can begin working with colors again ?

4.Is there anyway I can import the Super Mario all star music to my hack ? not the SMB3 music

thanks for the help

MadMikeXP
Acmlm's Board - I2 Archive - Super Mario World hacking - 4 Questions I need to ask.... please don't get Mad


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