Acmlm's Board - I2 Archive - Rom Hacking - An idea for people making SMB1 hacks
User | Post |
Shadic
Posts: 206/304 |
What I mean is, that now you can't have more than 2 objects alligned vertically in any area above the "ground"
Meaning, the already-limited capability for making SMB levels is now... Less...
Also, this ground means you can't use stuff like Mushroom platforms with it. |
Dr. Mario
Posts: 107/262 |
Not really, I mean you definately won't have trees anymore, but you can still use the tree objects in tree levels, and even if you didn't it just gets rid of the trees. I'm not really seeing what you're saying here. |
Shadic
Posts: 205/304 |
Not only that, but it kills the idea of a level hack... Only two other objects alligned vertically would really be lame...
I want to see somebody just hack it so, in Overworld (1-1) type levels, there second row of the ground block would be something different.
If I could, I would hack it like that, not as you have shown. |
Dr. Mario
Posts: 106/262 |
This isn't anything TOO amazing or anything, but it could be pretty useful if you're sick of the 8x8 repeating tile grounds in SMB1:
Today I came up with a pretty fun idea to make a new stlye of ground for SMB1. I used the trees for the ground and changed them into more of a ground looking item, that way you don't have the repeating block ground, you have something more like SMB2 or SMW. The only downside is that you have less items to work with in the level, but if done properly, you can hve two different types of grounds in the game.
|
|