User | Post |
Sukasa
Posts: 40/1981 |
Hey!
Y'know, line guided thwomps might be how SMWR made the thwomps act differently. If end line tiles and line were used right, you would never know, right?
Just an idea |
Sendy
Posts: 65/93 |
There's already a line-guided sparky AFAIK. But line guided mushrooms etc would be cool |
BookReader
Posts: 196/232 |
Never tried anything with the platforms, probably since I hate platform levels (passively sitting on a board of wood while koopas fly at me |
Alastor the Stylish
Posts: 4705/7620 |
Not every command works on every enemy since many use very different code. FYI, none of the platforms work with can't be jumped on either. |
BookReader
Posts: 195/232 |
I have a bit of knowledge about it, but admittedly not a whole lot.
But really, I had no idea that I didn |
Juggling Joker
Posts: 470/1033 |
FYI: The following post is made with absolutely no knowledge of the Reconfigurer.
There's a lot about sprite data that still isn't understood. Try fiddling with the ASM code of the sprite. |
BookReader
Posts: 194/232 |
Greetings. I hate the Wiggler enemy and was going to change it into one of those fire worm things from SMB3. I changed the graphics, got everything setup right, and then discovered that Hyper Hacker |