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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Problems Changing the Wiggler with the Reconfigurer
  
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Sukasa
Posts: 40/1981
Hey!

Y'know, line guided thwomps might be how SMWR made the thwomps act differently. If end line tiles and line were used right, you would never know, right?

Just an idea
Sendy
Posts: 65/93
There's already a line-guided sparky AFAIK. But line guided mushrooms etc would be cool
BookReader
Posts: 196/232
Never tried anything with the platforms, probably since I hate platform levels (passively sitting on a board of wood while koopas fly at me
Alastor the Stylish
Posts: 4705/7620
Not every command works on every enemy since many use very different code. FYI, none of the platforms work with can't be jumped on either.
BookReader
Posts: 195/232
I have a bit of knowledge about it, but admittedly not a whole lot.

But really, I had no idea that I didn
Juggling Joker
Posts: 470/1033
FYI: The following post is made with absolutely no knowledge of the Reconfigurer.

There's a lot about sprite data that still isn't understood. Try fiddling with the ASM code of the sprite.
BookReader
Posts: 194/232
Greetings. I hate the Wiggler enemy and was going to change it into one of those fire worm things from SMB3. I changed the graphics, got everything setup right, and then discovered that Hyper Hacker
Acmlm's Board - I2 Archive - Super Mario World hacking - Problems Changing the Wiggler with the Reconfigurer


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