Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Your ROM-hacking WishLists!
  
User name:
Password:
Reply:
 

UserPost
The Great Guy
Posts: 150/170
I'll post a link since it's ALOT of stuff and would probably detract from this threads real meaning and fill up the rest of the page, but it's here: http://board.acmlm.org/thread.php?id=8521
dormento
Posts: 77/99
(ignoring conversation above to post his wishes)
OK, the thing I wish for now, AND always have wished for, is a full FF3j editor. It's possible, with all the info that I found on the gamefaqs board and posted in the (now buried) FF3j data thread I made, but no-one does it. Not that I'm trying to convince someone to go out and make one, just that it's a thing I wish for.


Would you please compile all of that thread's info and post it here? I think i don't have everything, and even if i have, it would help anyone attempting such a program.
We have 'FFHackster' and 'Jade', now we only need 'Eureka'(tm)
blackhole89
Posts: 552/971
Originally posted by Keikonium
REALLY!! I had no clue it was possible to convert NES to SNES!! Thats cool, but it seems it will take alot of work so...

Another wish would be a program (windows, not DOS) that you can load a rom (or zsnes savestate) up in and extract a BG perfectly (assembled) and import it into SMW. Not BGMapper tho because to my knowing it doesn't extract a BG assembled for importing into SMW.

TILER. It loads a ZSNES savestate and displays the contents of VRAM and the tilemaps, with the feature to save the tilemaps in a proprietary format ( ) and the VRAM contents as PCX (which is particularly w00t for programs like tile layer pro which convert to SNES graphics formats).
The Great Guy
Posts: 149/170
(ignoring conversation above to post his wishes)
OK, the thing I wish for now, AND always have wished for, is a full FF3j editor. It's possible, with all the info that I found on the gamefaqs board and posted in the (now buried) FF3j data thread I made, but no-one does it. Not that I'm trying to convince someone to go out and make one, just that it's a thing I wish for.
HyperLamer
Posts: 3257/8210
Well the problem is in one frame there can be tens of thousands of instructions executed. To trace through them at a readable speed (IE one per second, even that's a bit fast) would run so ridiculously slow... You'd be waiting forever any time it hit a wait loop. A display of certain memory addresses during execution would be nice though.
Heian-794
Posts: 642/896
MathOnNapkins, I almost missed your post a page back about frame-by-frame "live feed" in a debugger. That would be unbelievable valuable to beginners like myself who, upon attempting to record the instructions to the NES or SNES for even five seconds and coming up with a long string of arcane commands, have no idea where to begin.

What easier way could there be to learn assembly than to step through a familiar game frame by frame and watch the instructions translate to on-screen action?
Supakitsune
Posts: 12/58
Originally posted by Xenon Odyssey

- A Lunar Magic style editor for SMB3 and SMA4.
- Donkey Kong Country 1 & 2 editors! Those would kick ass.
- And what HyperHacker said, hacks with edited music! Sometimes the music is the most important thing of a game; it sets the tone of the level or world you are in. Man, I could do so much with a music editor...


*ahem*
Keikonium
Posts: 965/-2459
REALLY!! I had no clue it was possible to convert NES to SNES!! Thats cool, but it seems it will take alot of work so...

Another wish would be a program (windows, not DOS) that you can load a rom (or zsnes savestate) up in and extract a BG perfectly (assembled) and import it into SMW. Not BGMapper tho because to my knowing it doesn't extract a BG assembled for importing into SMW.
HyperLamer
Posts: 3111/8210
Converting an NES ROM to work on SNES is somewhat possible, but you would need to rewrite most of the graphic and sound code. Essentially what Nintendo did to make SMAS (though it was easier for them because they had the source code ). Certainly not a project I'd want to take on though. A lot of work involved.
Parasyte
Posts: 260/514
The only LordTech debugger I recall is the SNES9x DOS with trace logging support. Seems it did have a few other features, like memory viewing, but I never actually used those. Trace logging was about the only feature I found ... well, useful!
Heian-794
Posts: 638/896
Chill Penguin, I wasn't thinking of going as far as using SNES registers; I only wanted to tell an emulator to read "colors" 40 through FF as representing the colors assigned to them in a palette file. As it is now, colors 00-3F seem to get repeated. (Not that I'm an expert or anything.)
jman2050
Posts: 62/123
a debugger project based on zsnes would be interesting, but it might be more trouble than it's worth, seeing as it's modified seven million times a week. Snes9x would be a better choice. Besides, it isn't as if there isn't a comprehensive debugger out there (remember LT's debugger? Come to think of it that was a zsnes debugger, right?). It's just very cumbersome to use, not to mention the fact it won't even run on XP machines.

I suppose someone could study LT's code for a debugger, but I don't even know if the source is available, nor do I know how effective the code would be in the latest iteration of emulators. It's an option though, an alternative to just doing it from scratch...
Googie
Posts: 277/624
Originally posted by Kasper
It's too bad that Acmlm does not want to fix his editor of those bugs, otherwise this would of been a SMB2 hack to look out for. After playing LotBB2, seeing another hack by you would have been awsome alongside with DahrkDaiz's ASM hack included.


Well, I wouldn't say that Ace doesn't want to fix his editor. It does work but it woulda worked better if it was bug free & I know for a fact we woulda had more quality SMB2 hacks for sure. How long has it been since the last update?

*Googie checks v0.96...*

Year 2000!?

Ice Ranger
Posts: 67/183
Originally posted by Heian-794
5. **not possible** Converting NES games to SNES format so they can use more colors and the SNES's features (rotation, more layers etc).

Keikonium, would it also be impossible to assign all 256 colors in an emulator palette instead of the 52 or so that the NES is limited to?


It's possible, just an incredible pain in the butt to do want you want though. It's not as easy as playing an NES game through a SNES emulator (some have been converted to play mapper 0 roms for NES on SNES). We had a discussion on the boards a long time ago, the game would have to be set up a lot different to work with the registers of the SNES than the NES.

(by the way, I hardly know what I'm talking about, this is most of what I remember from about 2 years ago, and what I've heard over the past 6 months).
Heian-794
Posts: 636/896
5. **not possible** Converting NES games to SNES format so they can use more colors and the SNES's features (rotation, more layers etc).

Keikonium, would it also be impossible to assign all 256 colors in an emulator palette instead of the 52 or so that the NES is limited to?
Keikonium
Posts: 962/-2459
1. SMAS+SMW editor. Or even better adapting LM to edit ALL sections of SMAS.
2. Updating LM with a sprite editor, music editor, and password protecting the locking system.
3. **not possible** Changing the SNES format so it uses 24bit (or what ever the N64 uses) so the graphics will be able to use more colours. Or just apply it to the BG and keep the FG with 4bit.
4. An Actraiser (1 and 2) editor. Love the game, and would love to make my own!
5. **not possible** Converting NES games to SNES format so they can use more colors and the SNES's features (rotation, more layers etc).

Any of those would be awesome!
Kasper
Posts: 20/108
Originally posted by BMF54123
Originally posted by Rebecca Daise
Maybe I could open it back up and go somewhere with it and let someone else do the levels. Creating levels is such a tedious task for me :/

I'd volunteer, but I developed a deep hatred for that game's level format while working on LotBB2. There were many occasions where I couldn't do something relatively simple due to inherent engine limitations, or had to open a hex editor and tweak the data manually. It didn't help that Acmlm's editor has some pretty evil bugs...


It's too bad that Acmlm does not want to fix his editor of those bugs, otherwise this would of been a SMB2 hack to look out for. After playing LotBB2, seeing another hack by you would have been awsome alongside with DahrkDaiz's ASM hack included.
elixirnova
Posts: 150/177
Originally posted by Aioria
I want a powerful editor for SMW with an wonderful GUI that will let me edit from levels to overworlds and add extra gfx and many other cool stuff.

Ah, a Megaman X editor would be nice too.


Well for that I could help with an X editor figuring ive done an X3 editor... I would just need someone to help with C4 compression in the rom or someone who can help find data because elixirnova=sucky at finding data.

I personally would like a universal decompressing tool! And some hacks for the megaman series on snes I'm sure if someone was interested they could put "some"! use to my editor :-P

Edit: uh and a 75%-100% finished zelda3 hack

Also I would like to see DKC editors and...A SMB2 hack with some nice stuff in it besides new levels!
HyperLamer
Posts: 3051/8210
Originally posted by Parasyte
Oh just do all of the grunt work and add a comprehensive debugger to a [somewhat] proven emulator. It's been done before. :|
I would have started to do just that to SNES9x, but I could not get the damn thing to compile, so I figured HELL WITH IT! Some major problems making modifications to ZSNES is how often they are updating the thing, these days, removing their idiot hacks and such. Not only that, but you would also have to learn their GUI system and work around it's limitations, or add onto it. But SOME ONE has to do it. Perhaps I could start up a ZSNESd project, and have Bebit extend it to ZSNESXD later on. Who knows! ;D

If I were you, I'd just dump their crappy GUI system and have it use standard windows.
Aioria
Posts: 1253/1567
Originally posted by Keitaro
Originally posted by Aioria
I want a powerful editor for SMW with an wonderful GUI that will let me edit from levels to overworlds and add extra gfx and many other cool stuff.

Ah, a Megaman X editor would be nice too.


If you were trying to be sarcasic in that first part, it wasn't funny



But i really want a program like that..............oh now i remember, theres that Lunar Magic!!!

Ok, again i ask that you people dont take my comments all that seriously, or get angry because of a joke, sometime i have a weird but still acceptable sense of humor

By the way, i love lunar magic, without it i'd not be able to make 20 % i did at my SMW hack
This is a long thread. Click here to view it.
Acmlm's Board - I2 Archive - Rom Hacking - Your ROM-hacking WishLists!


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.014 seconds.