User | Post |
MadMikeXP
Posts: 68/168 |
I did not use JPEG or gif compression I used PSP8 to edit the background saved it as PCX file, I later resaved in PSP 3.11 and I used pcx2snes to make the files can someone pleeas tell me what background size I should use when I import these to Lunar Magic ?
and please don't treat me like I committed some serious felony in the SMW hacking community.... All I'm trying to do is make my own hack without any problems with just a little help. |
tuna
Posts: 97/2 |
Originally posted by Sendy Looks like the JPEG compression to me.
I was thinking more along the lines of "too many colors GIF compression". But in any case, I would appreciate it if someone would remove the images (link to them), they're too big and I have to scroll sideways to read most posts. |
Sendy
Posts: 61/93 |
Looks like the JPEG compression to me.
Hmm.... "Super JPEG World"?! |
Alastor the Stylish
Posts: 4634/7620 |
I dunno, the pixellated look gives it a sort of distorted look, which could be kinda cool if used correctly... I mean, that would be an awesome background for an underwater level, of you ask me. |
Juggling Joker
Posts: 467/1033 |
It would probably also help if the background wasn't so pixelated. I mean, geez, lol. |
Atma X
Posts: 700/801 |
"in the 16x16 editor those are not repeats that is the exact size of the tiles."
Um, size doesn't matter in that case. I meant if there were more than 1 8x8 tile(s) that looked exactly the same. |
UnsurpassedDarkness
Posts: 358/746 |
You CAN NOT use sprite GFX to make a BG! |
Alastor the Stylish
Posts: 4619/7620 |
... That would be your problem... It's taking up way too much. You're gonna have to drastically reduce the complexity if you want it to work. |
MadMikeXP
Posts: 67/168 |
link to pic
in the 16x16 editor those are not repeats that is the exact size of the tiles. |
Atma X
Posts: 698/801 |
The gradient doesn't use that many 8x8 tiles (unless you've barely got enough room without them). But according to the 16x16 Editor, you seem to have a lot of repeats, at least that's what it looks like (do they at least use the same 8x8 tiles?).
Post a screenie with the 8x8 Tile Editor displayed (just copy and paste each 8x8 Page to the pic so I can see all Eight 8x8 pages at once) |
Alastor the Stylish
Posts: 4612/7620 |
Not use such a complex background, I guess... For instance, if the color gradient from top to bottom really necessary? |
MadMikeXP
Posts: 66/168 |
link to pic
Ok there is the pic of my Problem and yes KC it was to big so how do i fix this problem so that I can keep working on my hack ? |
Alastor the Stylish
Posts: 4610/7620 |
This is just a hunch but I'm guessing you overwrote part of the foreground with your background. Also, why even ask if you should post a screenshot? Of course you should |
Xkeeper
Posts: -2663/-863 |
Originally posted by MadMikeXP should I post a a screen shot of it to let you see the problem ?
Uh, yes. |
MadMikeXP
Posts: 65/168 |
Ok.... I have good news! and bad news, the good news is the backgrounds that I insert into the game turn out fine but when I insert them into the rom every background that I work with screws up the foreground images and the sprites ( the foreground has a sandy dusty look to it and its not viewable and I really don't know what the problem is... any idea what couold be going wrong with the rom or the backrgrounds ? should I post a a screen shot of it to let you see the problem ? |