User | Post |
NooNooKKM
Posts: 96/118 |
You know how to do it? Tell me then. |
videogamsta
Posts: 6/7 |
when i try to do the tm and hm i do it correctly but when i try it in the game it glitches up. |
NooNooKKM
Posts: 95/118 |
ah i get it. I'm seriously drunk though, but now i rememeber.
excuse me while i sober up.
EDIT: Something tells me that dont work either. For example, Zapdos's TM set in sapphire:
00001100 01100011 11001001 10100001 01001001 01110010 00010011 00
and when searching for 0c63c9a1497213 (i assume thats right) i get nothing. |
labmaster
Posts: 20/43 |
There are only 10 types of people in this world. Those who understand binary, and those who don't.
A bit is one 'digit' in binary, with either an on (1) or off (0) state.
The hex value 6D, is 01101101 in binary. Each of the '1's and '0's are bits.
meh, I suck at explaining this sort of stuff. |
NooNooKKM
Posts: 94/118 |
ah. I didn't see the word bit. so instead of 00 00 01 it would be 00 1X XX etc? |
dan
Posts: 367/782 |
No, that's bytes. It's in bits. 8 bits make up a byte. |
NooNooKKM
Posts: 93/118 |
If ya mean like 00 00 01, that didnt work when i searched for it in a hex editor, unless theres extra 00s involved |
Kyoufu Kawa
Posts: 1109/2481 |
One bit per TM, okay, but where is it? |
loadingNOW
Posts: 39/61 |
eh... i posted that in the azureheights forums once (as pika) format is one bit per tm/hm either set or not set. yes as simple as that ^^ |
Kyoufu Kawa
Posts: 1106/2481 |
Well, I'd rather have the data in one quick-to-access location, but here's fine too. |
NooNooKKM
Posts: 92/118 |
What dan said. Offsets too if you can. |
dan
Posts: 363/782 |
Or post it here so everybody can benefit. |
Kyoufu Kawa
Posts: 1103/2481 |
Originally posted by loadingNOW
you don't? i think we do... i even dumped that data for my pokedex... ^^ but becaus it's very iasy i didn't write a tool
Load, please send me all data you have on TM/HM compatibilities, not the hotmail addy. |
loadingNOW
Posts: 38/61 |
you don't? i think we do... i even dumped that data for my pokedex... ^^ but becaus it's very iasy i didn't write a tool |
NooNooKKM
Posts: 89/118 |
Originally posted by Chickenlump
(unless, of course, I've mistaken your meaning..heh..)
which you did. What I meant was using the hex editor to edit the TM/HM compatability list thats already in the rom. I know you can already edit the level up moves and such, but not the TM or the egg moves. |
Chickenlump
Posts: 464/722 |
Hacking the editor through a hex editor? Not only do I not think you will get permission to do this (at least as far as releasing a hacked version), but doing such a thing would require more work than actually coding support for it anyway. Good luck with that.
(unless, of course, I've mistaken your meaning..heh..)
|
NooNooKKM
Posts: 88/118 |
Is there a way to use a hex editor to change the TM compatability at least? |
Kyoufu Kawa
Posts: 1083/2481 |
Not a chance. Insufficient data. |
NooNooKKM
Posts: 87/118 |
Just wondering if there was a tool that edits the TM/HM compatability of the pokemon in R/S (Fr/Lg as well if possible). |