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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Request: Has anyone ever made a Super Metroid hack before?
  
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Heian-794
Posts: 637/896
I can't seem to find any palette-editing features in SMILE, and I want to add a Martian-style purplish sky and rust-red ground. Why? Here's my hack idea:

This is the story of humans' first interaction with the space pirates. The setting is the early 2200s, just as humans are branching out into the universe. Bases have been built on Mars as humans attempt to terraform the planet (think Kim Stanlety Robinson here). The pirates, having noticed humans nascent desire to expand beyond Earth, send a small force to take over the Martian base. We, of course, do what any video-game-oriented people would do -- send a single, souped-up armed-to-the-teeth powerhouse to take down those nasty pirates all alone.

Then maybe we could have a scenario in which the pirates have built their own Martian base in secret, in preparation for more devious operations against the Terrans, and so the game will feature human-built, space-station-esque areas, and then alien environments full of evil nasty baddies that you get to shoot at. Should be fun.
Parasyte
Posts: 246/514
Well, Orn is just a tech demo, of sorts. The author only did that much for a school project. On the website, he explains that he has no intention of developing it further. It could have been a really nice clone, though.

Palettes are always easy to change. Even if everything in the game is compressed, it's unlikely that palettes are. Of course, if the palettes are compressed, a palette editor should be an obvious choice for a tool in an editor.
Heian-794
Posts: 634/896
Skreename, I now have six energy tanks and seem to have explored everything. A "win condition" would have been nice.

I'm thinking about putting a good chunk of time into making a Metroid-style game with SMILE. Is there any way to change the palettes easily?
Skreename
Posts: 59/107
In Orn... You just explore as long as you want. No boss or anything, but it's still a cool demo.

I got Arena working... Don't know what was wrong, but downloading the most recent ZSNES again fixed it. (There's something wrong with the room after the giant Metroid one, but I'll guess that'd be fixed in the next release, I hope).
Heian-794
Posts: 632/896
Parasyte, I just played Orn for quite a while -- it's a fantastic game, and it's hard to believe that one person did it all himself. Is there a way to "win", or do you just explore Brinstar to your heart's content? I've got four energy tanks, with the one on the ceiling at the beginning of the game seemingly unobtainable, unless there's a high jump boot somewhere. (Or an ice beam, though the creator says there isn't one.)

Edit: Whoops, forgot about wall jumping! Of course that tank is obtainable!
Final fantasy fan
Posts: 5/5
I saw the images or screenshots of the metroid prime 2d and it look pretty good i have the halo 2d for pc its only a demo though but when did they start doing MP 2d and when is going to be finish.
Skreename
Posts: 58/107
(Check the names, Jathys. I never had the problem with the intro, that was someone else.)

Nevertheless... Clean ROM (downloaded another copy just in case), and no codes. It does work in SNES9X for some reason, though... Although the screen tends to go black after going through doors, which can be fixed by pausing and unpausing.

Jathys
Posts: 6/48
Are you using a clean rom? I know you are, but I had to ask. You're the first person that's mentioned these problems . . . By the fact that you say you have a problem after getting the morph/bomb, I'm assuming you're no longer freezing at the non-existing intro

Do you have any cheat codes turned on?
Skreename
Posts: 57/107
Okay... I have a really strange problem with both Arena v.7 and v.4 (the old one linked to on the ZD site). I start the game, get the Bombs/Morphball, and then try to go through the door on the right only to have the game freeze. I've been using ZSNES 1.42. Any ideas why it freezes?

(I had the same problem on the "Reverse" hack on that one website in the Maridia miniboss (Botwoon?) room, both doors.)

EDIT: 10000th post in this forum?
Jathys
Posts: 5/48
>However, everything goes well untill the opening story is at it's end and you see
>Samus's ship fly to the Space Station, after that, nothing.

Well, that would be part of the problem then . . . Arena doesn't use the openning story. The intro is not used at all. Arena doesn't have Samus's ship fly to the Space Station. The "first" room of the space station is severely messed up, but is not used anywhere in the hack.
jman2050
Posts: 54/123
You sure your rom is headered? It won't work if it isn't. CHeck the file size of your rom. If it is 3,146,240 bytes, it is the right one. If it isn't, go into a hex editor and add 512 ($200) bytes to the start of the rom, then patch it.
Parasyte
Posts: 225/514
[t1] and [t2] are translation patches. Chances are, the Arena patch will not work on those. You need the original, unmodified ROM, denoted with [!].
Scatterheart
Posts: 59/342
*Cries* Okay, this is what's happening. (Annoying, I know)
I downloaded Super Metroid (JU) [t1], out of a choice of either that or [t2], and it starts up perfect. However, everything goes well untill the opening story is at it's end and you see Samus's ship fly to the Space Station, after that, nothing.
I'm not doing anything wrong, am I?
I've noticed that it does tend to boggle everything up when I play it in 'Turbo Mode' on Snes9x, but trying it in ZSNESW works fine... Besides that one Space Station stuff up...

*Note: I would use more emtional emoticons, but the ones I've memorized from another board are of no use here, and I couldn't be bothered going to the FAQ all the time. =P*
dan
Posts: 354/782
Super Metroid (JU) [!] is one I patched Arena to, and it worked. There's also a program on Ultima's old site that can work out what ROM you have.
Scatterheart
Posts: 58/342
Nope, still doesn't work. I usually use Snes9x v1.42, but just now I tried it in ZSNESW V1.35, and still did the same thing. Maybe I have the wrong ROM. Like the wrong version. I know I had that kinda problem when I tried to play a Super Mario World hack.

What version of the Super Metroid ROM do I need? I have a good site I go to, so it shouldn't be a problem for me to find it. Sorry for being a pain, and your help is greatly appreciated.
Jathys
Posts: 4/48
Hmmm... There was a version of Arena that did that, but it wasn't ever released (I don't think). You are using arena7, right? If not, test out:
http://jathys.zophar.net/files/arena7.ips

X-ray crashes the landing zone, but other than that it should work fine.

BTW- what emulator are you using?
Scatterheart
Posts: 57/342
Ah crap! Sorry, I said it wrong... Uhh, you know how just after the title screen it goes to the screen where you select your save file, dele, copy and whatnot? Yeah!
I just tried it again. All the graphics are stuffed up, as once you get past the map screen, it freezes.
Jathys
Posts: 3/48
>Unfortunately, Arena didn't work for me. I could hear the music, and when I
>selected a save state, it just froze. I loaded it up again and it didn't even let me
>get to the save file select screen

Was the savestate made in Arena? If not, then you're probably loading into data that no longer exists or has been changed. Arena should not be loaded from savestates made in non-hacked roms, just as you wouldn't load a savestate for ChronoTrigger while playing SuperMario.

As for the problem getting to the save file select screen . . . This one confuses me. Do you have your emulator set to automatically load the most recently used savestate? If so, that's the problem. If not, I haven't got a clue.
jman2050
Posts: 53/123
As has been mentioned, I'm working on one, a very extensive one at that. If you look at the topics in this forum, one should have a movie demonstrating a prototype of one of the new bosses I'm going to program in. When will it be done? Who knows, depends on how many obstacles get in the way...
Scatterheart
Posts: 56/342
Unfortunately, Arena didn't work for me. I could hear the music, and when I selected a save state, it just froze. I loaded it up again and it didn't even let me get to the save file select screen
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Acmlm's Board - I2 Archive - Rom Hacking - Request: Has anyone ever made a Super Metroid hack before?


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