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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Er, problem with overworld level collapses
  
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Alastor the Stylish
Posts: 209/7620
That's odd, I thought I went through the list and made sure there wasn't... And I erased everything but the map itself before starting to work on this, so I don't see why that would work... And I just edited the second one on the list to be event 77, so it shouldn't be the first one on the list... But oh, well. Thanks, Fuso.

*Kyouji "Kagami" Craw uses that for future reference
FuSoYa
Posts: 3/255
I'd imagine it's because there's already another entry in the list to destroy a tile on event 77. The game (and LM) only uses the first entry it finds that matches the event number, starting at the bottom of the list and going up.
Alastor the Stylish
Posts: 206/7620
I wasn't insulting you, and if you took it as such I apologize. I was merely saying you should read what the other person has to say a few times before responding, to make sure you know exactly what they mean.
Alaric
Posts: 7/72
You know, you don't have to take the offensive towards someone because they left out a few words when they were reading your post. Get a clue, nobody's perfect. I should indeed slap YOU for that comment, because you seem to think everyone [or at least I] read(s) everything perfectly and understand(s) it the first time around.
Not going to go on about it..
On another note, Thanks for telling me that i didn't read it right.
Alastor the Stylish
Posts: 205/7620
I want to slap you for that. Really, I do.

Because, as was clearly implied by the fact I used it to set it to destruct on event 77, and the fact that all my others work, that was the first thing I checked.

Edit: Oh, and by the way, GoYo2K was right when he said it had to do with the 70s. I changed it to the first unoccupied event (Event E, but that doesn't matter) And it started working right.
Alaric
Posts: 6/72
Heh, i had that same exact problem -- though i put the events in the right order.. here's what you do.. use the "Destroy Level Tile Settings" or like Menu item [IIRC].
Edit: Eh, all i did was overlook that menu item when i made my mistake, :-P
Golden Yoshi
Posts: 16/693

Hmm...try an event less than the 70's for destroying the palace, if you have any available. I remember I also had some problems with OW events in the 70's. If worse comes to worse, you could just set the "No Entry If Level Is Passed" on, but it seems that you really want it to collapse.
KATW
Posts: 243/3959
Move the level tile one space.... sometimes the placement of the level just hates where it is... and unfortunately, you gotta move it
Alastor the Stylish
Posts: 201/7620
Well, I made a rather large error when making my overworld... I didn't allow for an event which causes the green switch palace to explode. Rather than tempt fate moving everything after event 3 one event forward, I just decided to make it something really, really out of the way (event 77). I set it to destruct on event 77 and set it to activate 77 after being completed, but it won't destruct and I've got no clue why. All the other switch palace destructs and the castle destruct work fine, but this does not...
Acmlm's Board - I2 Archive - Super Mario World hacking - Er, problem with overworld level collapses


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