Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Vertical level screen exit that refuses to work...
  
User name:
Password:
Reply:
 

UserPost
AtmaDragonXT
Posts: 41/84
I'm not sure why, but I ended up fixing it last night. When I changed the vertical pipe to a horizontal one, it actually started going where it was supposed to.
Keikonium
Posts: 919/-2459
Are you sure its set to go to level 12 and not secondary entrance 12? Make sure its just level 12. Or the pipe may go onto another screen like mentioned before. Or even a combonation(sp?) of both
Xkeeper
Posts: -2676/-863
The obvious solution (as derived from the above post) would be to include two exits to the same level on screen 0 and 1.

UnsurpassedDarkness
Posts: 301/746
On level 109 of the original SMW, both screen two and three had an exit set. When I deleted the exit on screen two, the pipe took me to the bonus stage. When I deleted the exit on screen three, it still worked. Now however, the exit on screen three does work
Dark Ludwig
Posts: 23/172
Iv'e encountered this problem before, but possibly in a different conyext. I had a horizontal pipe on the edge of the screen in a horizontal level, and since there is a little animation when mario enters a pipe, he actually disappeared on the next screen. He ended up in level 00. Possibly your pipe is on the bottom of screen 00 and he ends up going to wherever screen 1 is set to. Try making the pipe somewhere in the middle of the screen.
Vortex
Posts: 73/75
perhaps the pipe is too close to screen 01? I don't know, I've never had that problem. But my guess is that it borders screen 01 so close mario actually enters that screen by going up the pipe or whatnot. Or maybe the pipe is stretched into screen 01 and it doesnt like that. Once again this is just speculation, I have no idea if these factors play a part in it
AtmaDragonXT
Posts: 40/84
I've got a vertical level where Mario starts on screen 01 and eventually reaches an exit pipe on screen 00. I've set the pipe exit to level 12, and LM displays the exit location as 12, but when I test the level, the pipe brings me to level 0. Is there some rule to vertical levels and entrances/exits I've overlooked?
Acmlm's Board - I2 Archive - Super Mario World hacking - Vertical level screen exit that refuses to work...


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.002 seconds.