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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Large event animations? [GFX Issue]
  
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Lordlazer
Posts: 3/66
Here is a tutorial I've made a while ago on the Overworld. Try the "Layer 2 Event Mode" section. Hope it helps you.

link: Lunar-Magic Overworld Tutorial

P.S. If something in the tutorial is difficult to understand please state what section it is in and I'll try and fix it. Thanks.

Edit: After extracting you open the Frameset.htm
Smallhacker
Posts: 49/2273
Hmm... Just checked the main map too... It doesn't work there either... The graphics are garbeled up...
Juggling Joker
Posts: 42/1033
I'm using large event tiles on my submap now and I've had no problem. I've also never had a problem in the past. Double check everything to make sure you have it set up properly.
Smallhacker
Posts: 48/2273
I'm not talking about using too many event tiles. I'm talking about using the large event tiles (3 times bigger?).
gnkkwinrrul
Posts: 195/647
Yes...it's too much animation for the poor thing to handle Try toning it down a little
Smallhacker
Posts: 47/2273
Is it just me, or does the animation look glitchy if you use large event animation pieces on a submap?

Edit: Dang. There should be a edit name of topic option... Can someone add [Problem] to the topic name?
Acmlm's Board - I2 Archive - Super Mario World hacking - Large event animations? [GFX Issue]


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