User | Post |
The Kins
Posts: 256/595 |
Eh, I'm lazy so I'll just post this without screenshots.
What tile does the game use for the "blank" areas of Layer 1 of the Bowser battle? I have little green lines in the sky flying around, uh, my Bowser replacement. |
BMF98567
Posts: 570/1261 |
They're stored right before the status bar in the ROM, in the same two-byte format (tile, attributes). |
HyperLamer
Posts: 2891/8210 |
Originally posted by BMF54123 Some of the number tiles are flipped and used multiple times for different numbers.
Just curious, anyone ever found the tile map for those? |
Smallhacker
Posts: 1220/2273 |
(Useless post just to make Trashykins able to reply instead of creating a new thread) |
The Kins
Posts: 254/595 |
I found em myself, but thanks anyway.
I have another GFX problem, but I'll keep that for tomorrow, because my screenshot's on another PC
I'll use this thread anyway. |
BMF98567
Posts: 567/1261 |
Numbers and star outlined in green. Some of the number tiles are flipped and used multiple times for different numbers. |
The Kins
Posts: 252/595 |
I know, I just couldn't see the specific graphics I wanted. If someone can point them out to me with a nice image or something... |
Smallhacker
Posts: 1218/2273 |
The Layer 3 graphics data is stored between 27C00 and 29C00 in Allgfx.bin in 2BPP Gameboy format. |
The Kins
Posts: 250/595 |
You know, lives counter etc.
Anyhoo, I'm wondering where the graphics for the Star Counter are located. Both the red star and the numbers.
Thanks in advance! |