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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Question Re: Stats GFX
  
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The Kins
Posts: 256/595
Eh, I'm lazy so I'll just post this without screenshots.

What tile does the game use for the "blank" areas of Layer 1 of the Bowser battle? I have little green lines in the sky flying around, uh, my Bowser replacement.
BMF98567
Posts: 570/1261
They're stored right before the status bar in the ROM, in the same two-byte format (tile, attributes).
HyperLamer
Posts: 2891/8210
Originally posted by BMF54123
Some of the number tiles are flipped and used multiple times for different numbers.

Just curious, anyone ever found the tile map for those?
Smallhacker
Posts: 1220/2273
(Useless post just to make Trashykins able to reply instead of creating a new thread)
The Kins
Posts: 254/595
I found em myself, but thanks anyway.

I have another GFX problem, but I'll keep that for tomorrow, because my screenshot's on another PC

I'll use this thread anyway.
BMF98567
Posts: 567/1261


Numbers and star outlined in green. Some of the number tiles are flipped and used multiple times for different numbers.
The Kins
Posts: 252/595
I know, I just couldn't see the specific graphics I wanted. If someone can point them out to me with a nice image or something...
Smallhacker
Posts: 1218/2273
The Layer 3 graphics data is stored between 27C00 and 29C00 in Allgfx.bin in 2BPP Gameboy format.
The Kins
Posts: 250/595
You know, lives counter etc.

Anyhoo, I'm wondering where the graphics for the Star Counter are located. Both the red star and the numbers.

Thanks in advance!
Acmlm's Board - I2 Archive - Super Mario World hacking - Question Re: Stats GFX


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