User | Post |
Matt
Posts: 23/23 |
alrighty, well first, lemme try this porggie mew3 just sent me on msn |
Kyoufu Kawa
Posts: 1061/2481 |
True. Umm... I could ask Load. |
Matt
Posts: 22/23 |
ok. then what do you suggest i use for extractin, since unlzgba seems to skip over them going through normally, and pokepic doesnt support Fr/Lg AFAIK |
Kyoufu Kawa
Posts: 1060/2481 |
There is no way. And unlzgba has never been updated AFAIK. |
Matt
Posts: 21/23 |
awesome, thanks for telling me
also, am i running an out-dated version or something or is there no way to extract from a particular offset in unlzgba? |
Kyoufu Kawa
Posts: 1058/2481 |
Right above the Tileset box, there's "Tileset", a large hex number and the currently pointed-at tile's number.
Double click that large hex number. |
Matt
Posts: 20/23 |
and where does it show the offset at? sorry, im kinda new to RS and elitemap |
NooNooKKM
Posts: 86/118 |
Isnt it in Elitemap? Just open it in EM and go to any map that has a tree and there should be an offset. |
Matt
Posts: 19/23 |
yo, does anyone know where the tileset in Fr starts at? i need to rip it so I can coopy the trees over to ruby |