Acmlm's Board - I2 Archive - Rom Hacking - Another SMB3 Problem >_<
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Jaspile
Posts: 86/133 |
I inserted the level in a clean rom and it worked well, nothing corrupted. So the source isn't in the level I think (maybe it's the pointer to the level on map screen, actually Smb3 workshop seems to have corrupted lots of pointers in my hack...) Also, it seems you have used too much sprites in your levels, so it makes bugs sometimes (sprites disappearing, palettes corrupted...) ; also, using the big '?' block with castle's ennemies isn't neat because they use differents graphic banks in the same PPU 'place', so when both of them are loaded, there's one that will be corrupted (here it's the '?' blocks, they look like scrambled ennemies block). Last thing, change your scrolling properties because Mario dies when he falls for going into Boomboom's room. |
Rain Man
Posts: 281/378 |
Yeh, I have another problem. Sorry |
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