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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Castlevania music locations
  
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js14
Posts: 6/6
Example from offset:1B90 (Square 1 of the Intro Music)

Bytes: D6B524E2... (not sure how many bytes per song it is yet..)

D6= Maybe Tempo.
B5= Not sure, but if A2 then sound has Portamento.
24= Not sure, i've changed it yet nothing happens.
E2= Frequency/Pitch
.....

this is all ive found out so far, someone else can take over.
Dr. Mario
Posts: 80/262
No idea, if anyone can figure this out, post it here.
js14
Posts: 5/6
nice job, got any clue what each byte means yet? i'm a musician so if i knew what byte stood for what i could do some real music hacking.
Dr. Mario
Posts: 79/262
This is for the PRG1 rom, so I don't know if this will always be the same, but these are the offsets where you can find the data for each instrument for every song in the game (at least I think so...)

OPENING
-------
SQ1: 1B90
SQ2: 1BDE
TRI: 1BE1

LEVEL 1
--------
SQ1:1C93
SQ2:1D28
TRI:1DC5

LEVEL 2
--------
SQ1:0DC0
SQ2:0E4A
TRI:0EB2

LEVEL 3
--------
SQ1:211F
SQ2:1FD1
TRI:22CE

LEVEL 4
--------
SQ1:23BC
SQ2:2488
TRI:2515

LEVEL 5
-------
SQ1:27A2
SQ2:28A5
TRI:297C

LEVEL 6
--------
SQ1:2ACE
SQ2:2B2D
TRI:2B92

LEVEL 7
--------
SQ1:2CD2
SQ2:2D63
TRI:2EA7

BOSS FIGHT
----------
SQ1:0C45
SQ2:0C4E
TRI:0C96

FINAL BOSS FIGHT
----------------
SQ1:2F62
SQ2:2FBB
TRI:2FF8

ENDING
-------
SQ1: 31EB
SQ2: 3284
TRI: 3322
Acmlm's Board - I2 Archive - Rom Hacking - Castlevania music locations


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