Acmlm's Board - I2 Archive - Rom Hacking - Castlevania music locations
User | Post |
js14
Posts: 6/6 |
Example from offset:1B90 (Square 1 of the Intro Music)
Bytes: D6B524E2... (not sure how many bytes per song it is yet..)
D6= Maybe Tempo. B5= Not sure, but if A2 then sound has Portamento. 24= Not sure, i've changed it yet nothing happens. E2= Frequency/Pitch .....
this is all ive found out so far, someone else can take over. |
Dr. Mario
Posts: 80/262 |
No idea, if anyone can figure this out, post it here. |
js14
Posts: 5/6 |
nice job, got any clue what each byte means yet? i'm a musician so if i knew what byte stood for what i could do some real music hacking. |
Dr. Mario
Posts: 79/262 |
This is for the PRG1 rom, so I don't know if this will always be the same, but these are the offsets where you can find the data for each instrument for every song in the game (at least I think so...)
OPENING ------- SQ1: 1B90 SQ2: 1BDE TRI: 1BE1
LEVEL 1 -------- SQ1:1C93 SQ2:1D28 TRI:1DC5
LEVEL 2 -------- SQ1:0DC0 SQ2:0E4A TRI:0EB2
LEVEL 3 -------- SQ1:211F SQ2:1FD1 TRI:22CE
LEVEL 4 -------- SQ1:23BC SQ2:2488 TRI:2515
LEVEL 5 ------- SQ1:27A2 SQ2:28A5 TRI:297C
LEVEL 6 -------- SQ1:2ACE SQ2:2B2D TRI:2B92
LEVEL 7 -------- SQ1:2CD2 SQ2:2D63 TRI:2EA7
BOSS FIGHT ---------- SQ1:0C45 SQ2:0C4E TRI:0C96
FINAL BOSS FIGHT ---------------- SQ1:2F62 SQ2:2FBB TRI:2FF8
ENDING ------- SQ1: 31EB SQ2: 3284 TRI: 3322 |
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