Acmlm's Board - I2 Archive - Rom Hacking - Graphics of Zelda 1
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Ok Impala!
Posts: 232/383 |
Ok!
I knew it would be such a small thing...
Thanks a lot, now I could finally get rid of those annoying colored words in the opening story.
Thanks for the additional info BMF54123 , now I finally understand why NESTICLE can't edit all games directly. |
BMF98567
Posts: 550/1261 |
Yeah, Zelda 1 uses VRAM, which means the graphics are stored with the program data, as opposed to a separate VROM chip (this method is far more versatile than VROM, but much slower, since the CPU has to copy the graphics byte-by-byte to VRAM). Graphic data is often stored at odd locations in these games, so you'll need to shift things around a bit, as Leno said. |
Lenophis
Posts: 287/830 |
You sure you are starting at the right number? Looking at the rom, looks like you need to shift up or down to get to your graphics...
try shifting right 4 bytes, and see what that does... |
Ok Impala!
Posts: 231/383 |
Ok!
I really feel like a noob now...
But, I got a problem with Legend of Zelda (NES). I've changed titlescreens several times, even that of Mario Kart, but I can't seem to see what the problem is with this one. When you view it with NESTICLE or FCEUXD (Tile viewer) it will just normally show the tiles. But when I open the ROM in Tile Molestor the titlescreen is completely messed up, like if it's compressed or something...
I think I'm overlooking something really obvious, can anyone give me some ideas on how to change the titlescreen. |
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