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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Coming Soon...
  
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drjayphd
Posts: 831/1477
Originally posted by iamhiro1112
Why not have the rare 3 boom boom occasions. For some variety. Perhaps on the later levels.


PLEASE GOD NO. Challenge is not multi-Boom Boom fights.
DahrkDaiz
Posts: 469/885
because not every level will have a Boom Boom fight
iamhiro1112
Posts: 169/487
Why not have the rare 3 boom boom occasions. For some variety. Perhaps on the later levels.
DahrkDaiz
Posts: 468/885
It's impossible for that situation to happen! Why? Because lets say you throw a boomerang that hits both Boom-Booms at the same time:

There is a part of RAM for 5 enemy ID numbers. The game will check the first id, see it's a Boom-Boom and see that it's dead, and change it into a mushroom, then when the game goes to the next ID, it'll see it's another boom-boom, but the first boom-boom it checked is now a mushroom, so the game will see that it's a mushroom and change the currently read boom-boom into a ? ball. The joy of sequential instruction execution!
Someguy
Posts: 158/397
If they overlap each other and you jump on them it's possible. That's a good question actually, it's the kind of thing that avoids 20 different rereleases of hacks to fix bugs like not being able to beat a level.
KTurbo
Posts: 25/78
Originally posted by Jigglysaint
What happens if you kil 2 boom-booms at the same time?


Is that even possible? It might be with a hammer, though, but not excactly on the same time.
Jigglysaint
Posts: 142/215
What happens if you kil 2 boom-booms at the same time?
iamhiro1112
Posts: 166/487
You can also go upside down in one of the levels in Super Mario Advance 4. It sounds like it should be a fun hack.
DahrkDaiz
Posts: 465/885
Originally posted by Glyph Phoenix
The only things I hope you change for this hack is the Boom-booms, who get really old after fighting them after every level in Mario Adventure and I hope the level design is as good as Mario Adventure. You can have the best ASM hacks known to mankind, but you have to have good level design or it's not worth it.

Oh, and did I mention that this hack makes my eyes burn with its glory?


There is not a Boom-Boom fight on every stage in this hack like there was in Mario Advenutre. There ARE, however, stages with 2 Boom-Booms that you fight. The problem in MA with one being destroyed and grabbing a ? block while letting the other destroy is gone.

Now, when you fight 2 or more Boom-Booms, defeating one will cause it to explode and release a Mushroom, rather than the ? ball. The ? ball will finally be released when the last Boom-Boom is defeated

As for level design: the level design is almost made up of level edits. Most levels WILL be reocgnizable, but modified just enough to provide some new challenge not found in the first. So the design is mostly straight forward, but there are a few levels that require a bit of thinking to pass
Jaspile
Posts: 96/133
Oh no, please! Not the level design of MA... nooooo! I hate it so much, adding several ways in a level, there were too many of that! I know you wanted to add a feeling of 'more liberty' or something like that, but I really disliked it.
But well, this is a personal point of view of course...
Glyph Phoenix
Posts: 35/745
The only things I hope you change for this hack is the Boom-booms, who get really old after fighting them after every level in Mario Adventure and I hope the level design is as good as Mario Adventure. You can have the best ASM hacks known to mankind, but you have to have good level design or it's not worth it.

Oh, and did I mention that this hack makes my eyes burn with its glory?
Black Lord
Posts: 156/453
Originally posted by HyperHacker
Holy crap. All you need to do is sneak in some Inuyasha references and this'll be the best hack ever.

...OK, maybe not... But it would be cool to have a sword as a powerup. Especially if it can do some sort of beam attack like in Zelda. (Maybe after charging it up for a second?)


Holy Shit - Uma Suit...DD please

Seriously DD, looks like the shit. This may be the first hack I've ever played.
HyperLamer
Posts: 2977/8210
Holy crap. All you need to do is sneak in some Inuyasha references and this'll be the best hack ever.

...OK, maybe not... But it would be cool to have a sword as a powerup. Especially if it can do some sort of beam attack like in Zelda. (Maybe after charging it up for a second?)
Prier
Posts: 4821/8392
Wow...

On that panda suit, can you only stick to the ceiling or can you go up and around things to get to higher plats as well?

Like in this example...is there a way for him to go all the way left then up then over to the right of those (!) blocks?

And yea I'm gonna be playing this too when it comes out...that's for sure.
DahrkDaiz
Posts: 464/885
Originally posted by The Great Guy
Wow. The Panda suit looks really great. When you're spinning like that on the plants do you have to keep pressing the button or does he just keep bouncing because he's on the plants? And what happens if you jump upside-down?I am going to play this hack so much...


When you do a spin attack, you continue spinning until you touch the ground. Landing on a plant or spikes will have you continue to bounce, even without holding down any buttons. Holding down A will send you into the air higher (like in SMW).

When walking upside down, you can't jump because you have to hold A to continue sticking to the ceiling.
Googie
Posts: 265/624
*Googie spits out his Pepsi after watching the movie*

Gangsta Panda Luigi Action!

This movie made my head spin, I can see alotta hidden areas with this suit.
Jaspile
Posts: 95/133
I hate you Daizy
The Great Guy
Posts: 146/170
Wow. The Panda suit looks really great. When you're spinning like that on the plants do you have to keep pressing the button or does he just keep bouncing because he's on the plants? And what happens if you jump upside-down?I am going to play this hack so much...
Ailure
Posts: 7284/11162
OMG MCKIDS RIPOFF!!!! (eh, actually not. ) I can see tons of uses for being "upside down", considering I just know two platformers from my head that utilities this (Megaman and Mckids). Sure it's not actually reverting gravity like in Megaman but... heh.
Originally posted by Rebecca Daise


Yes yes, that's right, FIVE, count them, FIVE fireballs folks. Let's say, it was not easy at all, but I did it and you saw it here first!
Looking through this thread again, I really wonder how five fireballs will do on a real NES.

Now, unless the PAL version uses a diffrent mapper. Maybe I could buy an SMB3 cart, make my NES universal and... i'm considering doing that.
DahrkDaiz
Posts: 463/885
Omg new teasers!



If you want to see what's going on here then watch a movie!

369KB, unrars to 70MB
1.52MB, unrars to 1.75MB

Oh yeah, you know you love it
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