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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - ExGFX Help #2
  
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Commando125
Posts: 11/40
Someone told me a quick way using a hex editor. Thanks anyway
Keikonium
Posts: 892/-2459
Extract the Graphics using LM.

Then open up the folder called Graphics that was created in the same place as your ROM.

You should have a bunch of files called GFX00.bin GFX01.bin etc.

Copy one of those files and paste it some where else.

Now open that file in YY-chr and change the format to SNES.

ONLY make graphics using the top half of the file (the part where all the graphics are).

Now save the file as ExGFX80.bin (the numbers are from 80-FFF).

Put it in the folder called ExGraphics (which gets created in the same place as your rom when you extract the Exgraphics using LM).

Now open LM and INSERT the ExGFX.

Click on the RED poison mushroom and chose your ExGFX number (80 if thats the number you put in).

Hopefully that works

(BTW, that will make it the correct size) If anyone sees anything wrong with this just post the corrections.
Commando125
Posts: 9/40
How can I decrease the size in YY-CHR?
Alastor the Stylish
Posts: 3922/7620
I revoked your license to give advice long ago, Luigi-San.

The ExGFX must be 4096 bytes (that's 16 tiles by 8 tiles in an editor under SNES format.)
Luigi-San
Posts: 117/736
You do know there's a tile editor in LM, right?
Commando125
Posts: 8/40
When I put the ExGFX in the editor, it says it is too big and in the game, mario is swimming and these water waves show up. How do I get my ExGFX to the correct size?

Tile Editor: YY-CHR
SMW Editor: Lunar Magic

Thanks if you can help
- Commando125
Acmlm's Board - I2 Archive - Super Mario World hacking - ExGFX Help #2


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