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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - Chrono Trigger: Extension Project
  
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xZeaLitYx
Posts: 192/199
Anyone know if this is still in production?
justin3009
Posts: 2/5
meh, prolly the same thing but there's a little code taht you can input that has the character pool thing (when you press Y) have 9 slots instead of 7
JossiRossi
Posts: 11/19
I suppose the only issue with a demo would be that this isn't a new full project it's actually trying to cram even more stuff into the origianl game. So I mean you'd basically get to see a new room or two, a new character ect. but you won't get the stuff added in less than 30 minutes in my opinion.
s009
Posts: 43/66
It would be better for a demo because we could think of it and then we could add or do something else to it but I would expect the demo to be 30 minutes or less if possible.
Captain moneybags
Posts: 122/447
personaly i think you are making a good job but dont give us a demo rpgs shouldnt have demos. i just isnt right just wait untill the whole game is ready and then release it.
Nebetsu
Posts: 722/1574
I would like to say good job to you and I look forward to playing this game. I can hardly wait for a demo! ^^
JossiRossi
Posts: 10/19
Well as I somehow expected editing SNES sprites is hard as hell compared to NES. =]

Fortunatly I noticed that SNES sprites are actually quite formulaic. There is a common pattern for flowing capes, a common pattern for shadowing a rounded edge, common patterns for hair, common paterns for skin tone, ect. ect. So I have started to essentially study the chrono trigger sprites and learn how to make the type of looks. All new territory for me but not out of my grasp I do not think. (If I get real good I may do a full CT conversion into a game idea I had. Essentially it's a FF game but it pokes fun at FF's storylines because they become so similar over time, I already have the plot done in my head).

I've also gotten down several of the "What-if" scenarios done. Basically the effects of your actions and those sort of in between states the world gets in, like the extinction of a species if you do this, but you can save them with that, ect. ect.

As a game feature I will attempt to make it possible to "kill" your characters. Just as Marle disappeared when she was temporarily uncreated, and like Chrono when he gets killed, if you perform certain actions you can destroy (and save if you wish to later) a member of your party. So say you go to the past and kill the humans off, you will lose everyone but Ayla (cause she's still around). Why you would do this or if I include that specific scenario I'm not sure, but things like that (if codingly possible, I plan to make reference to the examples already given in the game to do this so it shouldn't be hard.) will happen.

Possible additions
1. If possible I will be adding the Time Museum. That will be a real quick thing to do. Easy easy easy.
2. Flea, Slash, and Ozzie might make a return for a third time in the game quite possibly, not as a "We are still alive and are in a new dungeon ha ha!" sort of way though.
3. Two new castles will be possible.
4. Recolored enemies! Oh man that's right pallete switches on some enemies, that is so original. =]
5. More characterized bad guys with their own sprite sets. Probably the hardest thing I can do for now, I just need to study the existing sprites and I'll learn how to do what I want.

I hope this excites people as much as it does me, I get all giddy when I have an idea I think is possible. And as always any suggestions are welcome, the more input the better I can try to make this.
xZeaLitYx
Posts: 51/199
Oh, I see what he means. Evil Peer is crafty with deceptive statements.

I'm going to have a supplemental list for one of TF's features ready tomorrow. It will be the list of instruments; I'm getting guys at OCReMix with musical backgrounds to pinpoint the names exactly, so we don't have a bunch of "Drum 1" and "Drum 2" and the like.

I have also made a soundbank of the Morning Sunlight song playing all but three instrument values, which may be of use to people who are not familiar with instrument names and wish to hear them before arranging things in TF. Right now it's at

http://www.herograw.com/ocremix/Zeality/CTSoundBank
JossiRossi
Posts: 9/19
Oh man! You're Right!

I completely thought he meant it was just impossible or something...

Well I suppose we shall just have to wait for the next update. =]

I really hope it's the best outcome because I deifntily want to add a few dungeon like areas. =]
Chickenlump
Posts: 448/722
Originally posted by Evil Peer

Map Extension is on the short list for the next version of TF.

Actually, it is not on the short list.

Not anymore.

---Evil Peer


This can be taken a few different ways JossiRossi.
JossiRossi
Posts: 8/19
I edited the first post with some new info and a "Progress" chart.

I wrote a bunch of ideas down today at work. (I got paid too yay!) I got about a dozen new ideas written and completed.

I don't want to give to many of my ideas away but one of them will hopefully be a Time Museum at the End of Time. Since Evil Peer may not be doing map extension we'll have to see how much room there is for additional maps but I think this is manageable.

I'll get some pictures up when I get to working on it. I think it'll be relativly easy to draw them up, but then again I am a glutton for punishment.

Edit: (Today I learned that you can not post if you already have the last post there, horray for learning)

Wrote some stuff for people to look at. Hopefully some people are interested in this project. =]

I have decided that I will be creating some new character specific sprites. They will be simple recolors and I have some experience with pixel art just not at the SNES level. But I'm not expecting too much. I have written up ideas for 6 new bad guys. I have their personalities and such written down and I'll get to making sprites for them probably tonight. Starting with a bad-ass little imp. Then a pimped out robot. Those I believe will be the easiest so I will start there. So expect some sprite edits sometime soon.

New Characters
Snarl- [65 Million BC] Full name Snarlouse Rentark. A Reptite fighter, he holds the Reptite fighting championship title.

Chera Martris- [Dark Ages] One of the enlightened. She is a magician who is performing experiments to discover the nature of magic.

Nort- [Middle Ages] An Imp with delusions of granduer. He feels he is the toughest roughest fighter in the world. He might wear a bad-ass leather jacket.

Jess Redel- [Present Day] Convicted of crimes he was tossed into the king's jail to rot.

Fred Murph- [Present Day] A contemporary of Lucca's. Although far less successful. Has many scars and injuries.

Robot 184-F- [Future] After the coming of Lavos this robot eventually shut down. You find him and are able to fix him. He gives you items as a reward.
Kyoufu Kawa
Posts: 1015/2481
Originally posted by Evil Peer

Map Extension is on the short list for the next version of TF.

Actually, it is not on the short list.

Not anymore.

Ooooooooh You make that sound like a bad thing. Thank teh lord for smileys.
Geiger
Posts: 226/460
I don't know if they're on his short list or not, but they are planned.

They might appear in the next version, and they may not. The only major feature left to implement that definately will be in the 2.0 release is Overworld event editing. After I have finished that, I will reassess the remaining items.


Map Extension is on the short list for the next version of TF.

Actually, it is not on the short list.

Not anymore.

---Evil Peer
JossiRossi
Posts: 7/19
Yeah I defintily plan on waiting and certainly won't be asking him tackle this problem at any other time than his own desire to do so. There's plenty I can do in the meantime and lots for me to learn still so I'm sure things will fall into place fine =]
xZeaLitYx
Posts: 47/199
I don't know if they're on his short list or not, but they are planned. Evil Peer seems to be a very meticulous and thorough person, and his own methodology, system, and timing will produce the best result. You can wait, but just get started on mapping, as Map Extension is on the short list for the next version of TF.
JossiRossi
Posts: 6/19
@ Evil Peer: Well that's disappointing, but not surprising. =] I'll just direct my ideas to a similar addition to the game. I won't pester you for this addition to the editor but do you have an idea on the difficulty of being able to add string banks? I know how life gets in the way of projects but I'm just annoyingly curious. Since starting too much work is probably inadvisable I will spend the time writing up what I would like to add to the story and the effects it will have on the game and story. I have quite a few interesting ideas mulling around and hope that people find them entertaining. =]
Geiger
Posts: 225/460
what about the option to pick and choose you 7 out of a larger pool?

No, for pretty much the same reasons I have already stated. It is not an issue of how many characters you can recruit, it is that the entire game is designed around having only seven playable characters.

---Evil Peer
JossiRossi
Posts: 5/19
@ Evil Peer: since having 8 characters is probably out of the question, what about the option to pick and choose you 7 out of a larger pool? Just make it so that once you have 7 all the other options refuse to help you out. Like maybe you can choose to have a Reptite fight by your side, but if you do Ayla would refuse to join you? Or similarly perhaps you can only choose Frog or Magus? (I'd need to rewrite part of the story so that might not be acceptable but it could be an option). My guess would be that it wouldn't work but it'd add a bit of interactivity to your choices that could be entertaining.

As for the strings I guess my options are 1.) Be lazy and hope that you can figure it out and then thank you like crazy. or 2.) get learning and try to work on it myself. (I would of course share with you for an update to your editor). I am new so it might be a long time before I got to the point where I could be helpful though.

@ Everyone: I would love to hear some suggestions for additions or fixes to the game. Any and all ideas are welcome. I'll take what we have an what my limitations are and start work ASAP on writing the new things. Then maps, blah blah ect. ect. A priority would be the Reptites and the 65 Milion BC because in my opinion there just wasn't enough stuff to do there.
Geiger
Posts: 224/460
would it be possible to increase the number of strings?

Strings are limited to 256 per string bank. However, there is no limit to the number of banks that can be used. Temporal Flux just has no means of creating and supporting new banks of strings at this time.

For the 7 character limit.

It might be possible to expand to 8 characters, though it would certainly require a lot of ASM rewriting, memory reallocation, and ROM data redistribution. It would be quite the task to undertake and would require many months (years?) of development.

It is not possible to expand beyond 8 characters at all without creating an entirely new game.

are the map pallets interchangable?

Yes.

---Evil Peer
JossiRossi
Posts: 4/19
Yeah this is definitly ambitious. I do tend to be rather crazy when I get an idea. Fortuantly, I do already have some skills that I can apply to making the mode. The coding stuff is much more new to me than anything else, but I think I can work my way around it in time. But plot and map design should be places I can shine. We'll just have to see how it goes. I want to do as much as I can but the string limitations will be what kills me if anything does. So I hope there will be a way around it, even if it requires a re-do of all the strings. As long as I can find an process to do it, I'll be all set. =]
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