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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Wonder how well my Super Metroid hack would be...
  
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jman2050
Posts: 55/123
I'll just mention that the due date is tomorrow. Anything after 12:00AM tomorrow morning will not be accepted. Me and two other people will look over the entries for the next week and announce the results as per the first post, on February 1st. I've seen some very good ones, it'll be hard to decide what to do
KATW
Posts: 2426/3959
Ive been on a MP2 playing adiction... so it would be really awesome if the boost ball/ spider ball/ anything else from metroid prime games were included

Im putting major emphasis on spider ball I mean, how hard can it be to say to the game "If you are holding this button in ball form, and are on this tile, then you may roll about this wall on other tiles like this."?
SM_Gamer
Posts: 86/93
Just more info about my creature and boss.

Wallhoppers are native to the planet where the game takes place. Mecha Sidehopper was made by the space pirates, so it would be a good idea to have a pirate base as a region of the planet, that is if you want space pirates in the game at all. That's about all I'd like to add.
kirbyfan
Posts: 91/96
Hey cool.... I have an idea for a boss Appearence:big blue dragon inside a glass shield.
attacks: breaths ice.
strat. Samus shoot a beam at the wall and it bounces off, and hits the back of the shield, disabling it.then you use a missle at it's mouth just before it breaths ice
jman2050
Posts: 50/123
http://board.acmlm.org/thread.php?id=9020

yes...
knuck
Posts: 1026/1818
jman, do you know what you are doing?
Do you know any ASM at all?
jman2050
Posts: 49/123
* To help out, the game takes place on a primarily ice-themed world.

I'm not holding it against you, but please try to read things completely before responding. You won't look ignorant if you do so. And I will finish it... hopefully...
Xeolord
Posts: 933/3418
Not much of help or anything ... just a slight suggestion, a Snowy / Icey zone would probably be pretty cool.

Other than that, I have another great suggestion for you and other rom hackers:

Be sure to complete it.
SM_Gamer
Posts: 83/93
I'll have one of each.

Power-up

Screw Jump

Appearance: This power-up will look like the screw attack but the lighting blot will be blue.

Use: This power up will replace the space jump, allowing three extra jumps after the first one or droping.

Why use this: This would be great in puzzles where screw attack and speed blooster blocks are layered with lava below like so:

SBSBSB
SBSBSB
SBSBSB
LLLLLL

S=Screw Attack Block(only destoryed by screw attack)
B=Speed Booster Block
L=Lava

There will be room to charge up a speed boost on the other side so the pit can be crossed.


Enemy

Wallhopper

Appearance: This enemy would look like a sidehopper.

Ability: the Wallhopper will be able to hop on walls, a good addition to verticle hallways.

Strat: This can be beaten like the sidehopper.


Boss

Mecha Sidehopper

Appearance: This mechanoid-type creature will look like the giant sidehoppers in Tourian, except one of its arms and half of its head will be mechanical. It will have one glowing, red, eye.

Abilities: He be able to switch between ground and ceiling hopping at any time. It can also fire lasers out of its mechanical eye. It can also fire missiles out of its mechanical arm.

Intro: Samus walks into the Mecha Sidehopper's room. Blocking the door will be the Mecha Sidehopper, shut down. Samus will turn around, and the mechanical eye will turn on and the Mecha Sidehopper will fire a missile at Samus, starting the boss fight music.

Strat: To fight off the Mecha Sidehopper, shoot its mechanical arm with super missiles. As it is damaged, the mechanical arm will start to spark. Soon the arm will come off, sending sparks from it that send and electric arc that can damage Samus. It will fall to the ground if it is on the ceiling when the arm is destoryed. It will then fire lasers at Samus continuiously. The only way to destory it is to get one of the relfector enemies on the ceiling to reflect the lasers back at it. Three relfected laser will beat it.

How is this?
ziratha
Posts: 58/231
ok, this would be more of a miniboss, basically you have two of those chozo statues, and their facing each other, if you roll into a ball and get in one of their arms, the statue will toss you to the other one, bouncing you off a hurting square, maybe acid or spikes. They will toss you back and forth continuously. What you have to do is lay a bomb as you land, when you do this, the one will get mad and throw you at the other one, you do this untill the one gets so mad he walks over to the other one and blows up. If you place a bomb in the other statues hands, he will get mad but the other one will calm down.

now, ability, how about you can use the grapple beam as a slingshot, aka you grapple something, walk away then jump, the grapple beam pulls you forward, allowing you to reach places you nomally couldn't.

finally enemy... how about a miny ridley? aka little, does everything ridley does, just smaller.
jman2050
Posts: 42/123
Only one idea in each category if you want to enter. And once again:

e-mail == good
no e-mail == not as good
me99909
Posts: 185/296
Homing Missles -Upgraded Super Missles
The name says it all

Guided Missles -Upgraded Homing Missles
Shoot Missle and keep holding that button, use Control pad up and down to Guide it. Some interesting puzzles could use this

Reflect Beam
Beam reflects off walls... Don't hit yourself!

Missle Turret -Enemy
Shoots Missles when Samus is in line, Harder one shoots Super Missles

Beam Turret -Enemy
Shoots Beams at Samus, Harder one shoots Charged Beams

Samus Sword
Yay!

Homing and Guided Bombs
Look at Missles

Nova
Emit a wave of energy around Samus... Uses some Beam upgrades (primarly Ice)

Phase Beam
Beam phases in and out every second. While out, can't hurt anything. Another way to add interesting Puzzles.
Shadic
Posts: 176/304
Tentacle like monsters that emerge from walls.

Double Jump: Works with Space Jump Boots, and takes place before err... Crap, the item that allows infinate jumps mid-air...
jman2050
Posts: 38/123
The preffered method of entering is through the e-mail address above. A lot more organized, I won't have to worry about sifting through various posts for info. That and it's good if you don't want others to know your suggestions right away.
MathOnNapkins
Posts: 1263/2189
This just in: Jman is insane.
Squash Monster
Posts: 493/677
Hmm, I like Jigglysaint's ideas. Anyway, my turn now.

Enemy:
This is two enemies, but they work as a pair.
The first is a furry worm-like critter, which jumps at Samus when she is near. It is immune to missiles and super missiles, which fall harmlessly after being stuck in its fur, but a few shots of reasonable strength from the beam cannon will destroy it.
The second is a bouncing, shiney ice-orb creature, which reflects Samus's beams, but can be killed with missiles.
These two enemies would appear in the same areas, making it necessary to switch between missiles and beams frequently.

Boss:
Near the end in the original Super Metriod, and most Metroids in general, it's possible for Samus to either have so much firepower as to be able to outgun everything on modern earth at the same time, or to be grossly underpowered. This always has made the bosses near the end a bit rediculous -- Super Metroid's Riddley is a great example of this. The solution to this is to make a boss slightly more puzzle-based. Unfortunately, that usually kills the action. Anyway, I think this concept would manage to be playable in any percentage while still being intense, thus making a good near end boss.

This boss is a large, dome-ish shaped floating creature with a number of cylindrical protrusions along the sides, large eyes pointing mostly downwards, and a classic Riddley-esque tail. It quickly (Draygon-like) does runs across the top of its 2x2 screen area, which is mostly empty, while dropping deadly spiked balls from the cylinder thingies. The bottom of the room is covered in steam vents (steal code from the exploding bits from the escape scenes in the unhacked version) (these vents should be metal and look intentional, but it'd add to the effect if other ones in normal ground appeared in the surrounding area of the game). The boss is too high to attack from the ground, and swats Samus out of the sky with its tail if she attempts to take it on with the space jump. To destroy it, Samus must missile the vents, causing the creature to lose the hot air thermals it flys on. Each dead thermal it flys over will decrease its altitude, and hitting the ground will stun it, allowing for a few good shots. Dead thermals will come back online after being missiled, and do so faster the more damage the creature takes. The creature itself will mostly increase the rate of bombardment as it takes damage.

Item:
Speed roll - Once you have this item, if you press down while speed boosting, you'll skid while going into crouch mode. At this time, if you press down again, you'll go into ball mode and regain your speed boost rather than going into superjump mode, and can keep speed boosting while balled. Pressing up again repeats the process in reverse. The basic puzzle with this would of course be an encounter with a wall with a morphball path underneath it followed by a wall of speedboost blocks. This would also make other complicated shinespark puzzles possible, especially if you consider the speed ball glitch in the original to be a legal move.
Jigglysaint
Posts: 131/215
Here's 2 item suggestions(I know only one, but both are kind of cool):

Spike boots. Basically, it allows you to use the speed booster while on icy sections.

Water walkinb boots: With this, you can speed boost over the surface of the water. To break it down into an easier concept, certain blocks will allow you to shinespark over, but if you stop you fall though them.
timdevril50755
Posts: 139/245
Here's one idea.

Ultima Suit
Upgrades your attack, defence so they are improved by 50%, and you can jump higher, but make it very secret, in a place where you need most items to get to it, and make it near the end of the game. Make it like a mini-dungeon from an RPG, with a few bad guys, and a miniboss at the end
jman2050
Posts: 37/123
Unfortunately, I'm losing focus as I attempt to make something presentable to all of you... so until then, I'll start a little hype for the hack, by introducing:

J-MAN'S MEGA AWESOME SUPER METROID: AFFLICTION IDEA CONTEST

Basically, I'm overhauling Super Metroid. Completely, totally. As in, I've already wiped out enemy data, all compressed data, several arrays of important data relating to doors, items, rooms, backgrounds, and sprites to soon be filled in with my own data. Heck, I've even made many modifications to the game engine itself. And there is a lot more to be done. Basically, before I show off what i've done so far, which is [deleted due to element of surprise], I want to know what all of you would like to see in the game. BTW, I'm running this contest concurrently at GFaqs as well (more people, ya know). Anyway, more info:

I want you to submit ideas about a new item/ability, a new normal enemy, and a new boss. You don't have to submit all three, you can submit only one or two. However, for sake of fairness, I will only accept one idea in each category per person. The jist is that on February 1st, I will pick 2 submitted items, 3 submitted enemies, and 1 submitted boss to be put into the hack. The names of the winners will appear in the credits, and they will all be first-in-line for testing the hack when that begins. if a person has two entries that I deem acceptable, he will have to choose which one he wants as the winner. I'll accept pretty much anything you have, but you'll have a much better shot at winning if you follow these suggestions:

* Be realistic. The Super Duper beam that kills all enemies in one hit is not exactly the most optimal weapon for a game like this, so don't bother suggesting it.
* Keep in mind I have my own ideas, some of which are going to be in the game regardless (but that I don't want to reveal... yet). if you submit an idea that is similar to one I've already had, you will be informed and will be allowed to make another submission in that category.
* To help out, the game takes place on a primarily ice-themed world. You don't neccesarily have to stay with the theme, just make sure not to contrast it too much. A fire-breathing magma monster who lives in a volcano doesn't fit the theme, and thus shouldn't be suggested
* If you are suggesting an ability for Samus, specify whether you intend it to be a pickup upgrade, or a latent ability
* There will be no naked Samus. Period. End of story. So don't ask
* Detail is good. "hey, it'd be great if you put this, this, and that in the game" is not optimal, and serves no purpose. If you're serious about having your input in the game, be specific. Describe your entry in detail, mapping out specific scenarios and practical applications is neccesary. Provide sample graphics. it doesn't have to neccesarily be sprite graphics, it can be simple drawings made in MSPaint or wherever, as long as it conveys your idea well. And most of all, explain why I should put this in my hack. There are lots of good ideas out there, and I can't use them all. So you have to make a case as to why your entry is worth me taking the time and effort to painstakingly code it in.

Besides the above, anything is fair game. In fact, creativity in both design and presentation is encouraged. All entries should be sent to this e-mail address: smaidea@yahoo.com . Include all neccesary materials, or link to a site if need be. And I encourage as many people as possible to enter, so don't think this applies only to forumgoers here. You have other online friends? Tell them about it. After all, the only real talent I ask of you is a creative touch. Technical or aesthetic talent is a plus, but by no means neccesary. All entries are due in by the 25th of January, one week before announcements are due. Also, hopefully by then you all will have seen the demonstration to my hack already. I hope for the best results in this, and apologize for any problems with the above announcement. Any questions can be made here.
Acmlm's Board - I2 Archive - Rom Hacking - Wonder how well my Super Metroid hack would be...


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