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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - newbie questions
  
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Keitaro
Posts: 903/1342
or, or you could just be zoomed in on the sprite tile editors have a tendency to do that to you. Try zooming out, I garuntee this will help
Karadur
Posts: 404/1192
1) I'd say try using YY-CHR. Load the ROM into the program, then try loading a savestate from the game using the rightmost button at the top of the window. If that doesn't work, click the big arrow buttons at the bottom right 'till the colors match what you'd see in the game. I'm pretty sure the same thing can be done in TileLayerPro, so it just depends on which tile editor you prefer

2) The screens of the sprites may have been saved with a program that's able to apply a filter to the image, to make the pixels less visible. ZSNES has a few filters like this, such as 2xSAI, Super Eagle, and Super 2xSAI, so screenshots could've been taken while the game was being played with the modified sprites, and one of those filters was applied. I only know how to achieve that effect in ZSNES, and that's through the Options -> Video window. Note that you must have a video mode selected that at least has the letter 'D' after it.

I'm not too sure where you could find tutorials on ripping tiles, but you can look here, if you want. Hopefully someone knows exactly where that sort of thing can be found though.
mantra
Posts: 1/1
Hi everyone. I'm kinda new to this topic, so if I'm asking for answers to something obvious, bear with me... anyways, for my questions.

1: I am trying to rip FF6 tiles from an smc file, and I am using Tile Layer Pro to do so. I see the shapes of the tiles that I'd like to rip in the editor, but the colors are all off. Does anyone know how I might be able to resolve this issue?

2: I've seen FF6 sprite and tile rips before, and they seem to be much less pixelated than the tiles and sprites I see in my Tile Editors. They look to me like they were ripped out from an emulator running a special display mode. Does anyone know how I can achieve this effect?

I've searched everywhere for a complete tutorial on the topic of SNES tile rips, but documentation always seems fragmented or incomplete. Can anyone recommend a central location where I can get a proper introduction to tile ripping with Tile Layer Pro or any other SNES tile ripping program? Thanks
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