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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Disabling Yoshis Tongue
  
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Kario
Posts: 1069/2082
Originally posted by The_Raven
Originally posted by HyperHacker
They may not see a tongue, but they'll probably wonder why things are getting sucked toward Yoshi.



May sound ridiculous, but it sounds like a kirby crossed with a yoshi.
Maybe you can remove the tongue and colour it pink for a creative idea?
(Please don't hit me!)


*Hits The_Raven

Someone already said that. READ THE THREAD.
Cruel Justice
Posts: 503/1384
Originally posted by HyperHacker
They may not see a tongue, but they'll probably wonder why things are getting sucked toward Yoshi.



May sound ridiculous, but it sounds like a kirby crossed with a yoshi.
Maybe you can remove the tongue and colour it pink for a creative idea?
(Please don't hit me!)
HyperLamer
Posts: 2730/8210
So that disables the tongue without any adverse side effects? Nice find!
JLukas
Posts: 5/51
I had a look at it. Try out this PAR code:

01F1E380

This is a slightly different method than mentioned above. The previous statement was "If Mario is riding Yoshi, the tongue attack is enabled" The PAR code changes it to "Mario is never riding Yoshi, the tongue attack is disabled"

Try testing it out for a while. I tested it briefly and didn't have any problems. If everything is ok, use Lunar Address to convert the code to get the real offset (don't forget about the header) The previous hex value is D0.

Something else I found:

01F30Fxx Sound effect modifier for Yoshi's tongue



-----
HyperLamer
Posts: 2630/8210
Yes, Knuck gets the idea. The game's master control-input routine sets the variable that says what buttons are pressed, you don't mess with that. What you need to do is find the code that says 'if the Y button is pressed, make Yoshi stick his tongue out', and make that code not look at the variable or ignore it, so that it always thinks you didn't press Y. Any other code that reads the Y button, such as 'if Y is pressed, make Mario shoot a fireball' would do so on its own, and would work fine.
cpubasic13
Posts: 796/1346
Well, I am trying to think...

If you hold down Y, Yoshi sticks out his toungue, but then he won't stick out his toungue until you let go of Y and press it again.

So, as knuck was trying to tell us, we need to find the code for when the button is pressed and we won't have to worry about when the button is held.

I don't know if it is possible, though. I am not good with controller functions...
BrooklynMario
Posts: 38/110
I want to disable his tongue because I am thinking about turning Yoshi in to Kuribos shoe
knuck
Posts: 980/1818
Guys! Let's read before we post!
Originally posted by HyperHacker
Disabling the button would require ASM, but it's probably no more than finding and removing one of the checks for the Y button.
Originally posted by HyperHacker
Disabling the button would require ASM, but it's probably no more than finding and removing one of the checks for the Y button.
Originally posted by HyperHacker
Disabling the button would require ASM, but it's probably no more than finding and removing one of the checks for the Y button.
Originally posted by HyperHacker
Disabling the button would require ASM, but it's probably no more than finding and removing one of the checks for the Y button.
Originally posted by HyperHacker
Disabling the button would require ASM, but it's probably no more than finding and removing one of the checks for the Y button.


That means that it can be disabled without disabling everything else. =o
Smallhacker
Posts: 1108/2273
Accually, turning Yoshi into a bike or something would be a very cool idea.
Kario
Posts: 943/2082
Your right. It's not like Yoshi has the ability to walk on spikes or anything. Without his tongue, Yoshi is useless.
Link2004
Posts: 72/254
If you take Yoshi's tounge and disable his eating ability........whats the point of having Yoshi then, unless you want to turn him into a car or something....
KATW
Posts: 2265/3959
Originally posted by skateboarder11
Originally posted by Smallhacker
Originally posted by HyperHacker
They may not see a tongue, but they'll probably wonder why things are getting sucked toward Yoshi.

Kirby Yoshi!


Serious idea, here. :O I may implement this in a future hack.
Or... just plain old replace yoshi

MAKE A MARIO HACK WITH KIRBY GRAPHICS & SPRITES!!!

But wouldnt it be a Kirby hack then . Or...
Xkeeper 2.0
Posts: 186/1091
Originally posted by Smallhacker
Originally posted by HyperHacker
They may not see a tongue, but they'll probably wonder why things are getting sucked toward Yoshi.

Kirby Yoshi!


Serious idea, here. :O I may implement this in a future hack.
Alastor the Stylish
Posts: 3854/7620
I thought floating on Yoshi was like always the jump button
Karadur
Posts: 402/1192
Originally posted by AtmaDragonXT
Wouldn't ignoring the button press also interfere with trying to float with the Cape while on Yoshi? If you're not using feathers, that's nothing, but otherwise...


It very well could You could always make sure Mario had to get rid of his Cape before using Yoshi (using a custom block from Blktool). That's sort of what like Kyouji posted a couple posts up the page. I wonder if something like this would work:

Load up your SMW ROM in Evil Peer's SNES tracer, 'use' Yoshi's tongue, stop the tracing, and look in the trace file for the last thing that was written. That would show you what was 'run' when the button was pressed, I think, but from there, I'm unsure of how to go about changing the ASM to not have Yoshi's tongue come out when the button gets pressed
AtmaDragonXT
Posts: 33/84
Wouldn't ignoring the button press also interfere with trying to float with the Cape while on Yoshi? If you're not using feathers, that's nothing, but otherwise...
Alastor the Stylish
Posts: 3851/7620
Originally posted by BrooklynMario
Kyouji Craw, yeah so what if i dont know how to edit yoshis tongue like that, but do you huh?

I know the basic process that would have to be done, yes, but I don't have the data. All I'm saying is, you haven't done anything to show you would know how. And no offense but that response just makes you look like even more of an idiot.
Keikonium
Posts: 889/-2459
Do you want it so yoshi can't eat enemies/objects? If so, instead of trying to disable yoshi from eating enemies, why not disable enemies from being eaten by yoshi and remove his tongue graphics. It would still have sound so you would need to get that out somehow. Its just that we have working sprite editors, and they may beable to stop enemies from being eaten *has never used a sprite editor*. Just a thought...
Chris
Posts: 131/922
Calm down.. In other words. What you need to be done mainly has to be done in asm.
Originally posted by BrooklynMario
Kyouji Craw, yeah so what if i dont know how to edit yoshis tongue like that, but do you huh?

BrooklynMario
Posts: 37/110
Kyouji Craw, yeah so what if i dont know how to edit yoshis tongue like that, but do you huh?
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Acmlm's Board - I2 Archive - Super Mario World hacking - Disabling Yoshis Tongue


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