User | Post |
Geno
Posts: 159/206 |
If you're talking about decompressing the data, that's different. You'll have to find how the graphics are stored and transform them using the pattern into raw tile editor-openable files. Chickenlump was nice enough to release all the YI GFX he found decompressed, and it is really nifty. Chickenlump, if you are reading this, please post the link again. |
gnkkwinrrul
Posts: 196/647 |
Read the the Lunar Magic help files... |
Aioria
Posts: 66/1567 |
oh God, i must try to learn to rip exgfx soon |
mikepjr
Posts: 32/242 |
OMG. You dont know how to rip. LOL. OK ill tell ya how first get the rom of a game you wish to rip from and no i cant tell you where to get roms just search google. Anyhow , then screen shot of the game in action then edit the pic thet you took of the game down to where all you have is a pic of the enemy or what have you then in tile layor pro import that image into the file you may have to re color some part of the image just slightly and then voala you have riped. |
Kefka
Posts: 353/3392 |
Originally posted by Clockworkz ...Don't know how
Um... you're kidding, right? |
Clockworkz
Posts: 64/2002 |
...Don't know how |
mikepjr
Posts: 31/242 |
No no no. What i mean is rip them from the yoshis island yourself. |
Clockworkz
Posts: 61/2002 |
I can't seem to find them... in YY-CHR, all I find are some old beta sprites. |
mikepjr
Posts: 30/242 |
I do but im still using them, so um why dont you just rip them yourself? Its not that hard. |
Clockworkz
Posts: 58/2002 |
I need some. Thanks! |