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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Yoshi's Island Interest
  
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hhallahh
Posts: 481/607
Maybe I'm a bit late here, but I'm definately looking forward to SMW2+... I haven't commented because, well... they're just screens. And I haven't played any of the demos because I'm waiting for the final product. So I'm one of the undoubtedly many who's interested, but I'm just lurking..

In fact, I just found this thread because I was looking to see if you've been getting anything done lately on the hack.
Keikonium
Posts: 886/-2459
YI is okay. I have exams in jan-feb so i haven't been doing much of anything (altho I never study for exams or tests, other things take up my life). I notice that during school months, hacking drops ALOT! But come the summer, it will hopefully be back up again.
cpubasic13
Posts: 791/1346
Originally posted by Squash Monster
And unless you want to make the effort to make demo patches with levels from all the different worlds, players who bother with the demo will have to play through the hack again when it's released (it's not bad if 8 random levels from different worlds are repeated, but what fun is it to play the same 8 levels again for each of four releases?). Remember, one world hacks in the SMW community are usually mostly ignored too.



*puts a savestate from SMW2+ demo 1 to SMW2+ demo 2*
It works perfectly. I would recommend you all do that if that is the reason you don't play demos.

I am somewhat interested in Yoshi's Island hacks. Some can be good, but then some could be... uhhh... downright pitiful...

And Cheveyo, I could send you a rom if you really need it. I had a tough time finding it myself and I got it from someone else because the download wouldn't download from the site it is on...
Aioria
Posts: 1204/1567
Well, i am interested in YI hacking and i already got used to the editor, my only problem is that now i have some *GAH!* nasty tests in january and i've been studying really hard for them, instead of hacking. But soon is vacations, and then i'll continue my hack
Googie
Posts: 234/624
I'll tell you one thing GY, I rather play a Yoshi's Island hack than play Yoshi's Story for N64. I know that the progress you've made on your'e hack'll kick Yoshi's Story in the ass. I enjoyed your'e recent demo & I can't wait to play the finished product! So, keep up the good work kiddo.
Golden Yoshi
Posts: 334/693
Sure, an editor like EggVine isn't the most user-friendly and even after using it since August, I still have to guess the positioning and sizing of a lot of tricky objects, which usually ends up in me having to restructure the level due to limitations. The byte limit is an issue also, since I usually make large stages, and I have to use up other levels in order to have enough room for the entire stage. Heck, I don't think I'm going to have enough levels to make World 6, since I used up a lot of parts in the last world in order to expand my earlier worlds. But aside from the lack of graphics, sometimes nearly-impossible object sizings and positionings, and the byte limit, I put all the issues aside because I'm determined to make a great (although I'll settle for decent due to the limits of the editor) hack of YI. Not to sound too full of myself, but probably not many of you can make YI levels as good as mine at this point. This is another reason why I want to hack YI, because I don't have too much competition. And I suppose the reason there's a lack of competition is not only because people can't use the editor, but because not so many people are interested in YI. Well, whatever the case, I carry on. Nothing will stop me.
dan
Posts: 292/782
Originally posted by HyperHacker
Originally posted by Karadur
It's not only Yoshi's Island hacks, I think. You'll notice that hukka's released an SMB3 editor that works nicely, and is pretty easy to use, and it even shows the game graphics, unlike EggVine. You'd think there'd be quite a few hacks for this game released by now, but there's been barely any if none released at all since the editor was available for download

If you mean the ones I think you mean, they're still a huge pain to use. Buggy, full-screen, DOS-based editors with a severe lack of features are generally not popular. Nor are buggy editors that have an incredibly small, non-resizeable window and a severe lack of features.


Have you ever actually used SMB3 Workshop? None of those descriptions of yours match it at all. It's a standard Windows application, isn't full-screen, has a ton of features, and you can resize the window.

It should be standard practice to actually find more out about a subject before you go off on one about it.
HyperLamer
Posts: 2577/8210
Originally posted by Karadur
It's not only Yoshi's Island hacks, I think. You'll notice that hukka's released an SMB3 editor that works nicely, and is pretty easy to use, and it even shows the game graphics, unlike EggVine. You'd think there'd be quite a few hacks for this game released by now, but there's been barely any if none released at all since the editor was available for download

If you mean the ones I think you mean, they're still a huge pain to use. Buggy, full-screen, DOS-based editors with a severe lack of features are generally not popular. Nor are buggy editors that have an incredibly small, non-resizeable window and a severe lack of features.
Cruel Justice
Posts: 486/1384
Eh... the hacks look great and all, but making YI hacks fo your own is a pain. You got a lot of mystery meat combinations and you have to guess which objects are compatable for what level. And in some cases, you cannot even run your game because the colour schemes don't fit.

If you enjoy it, knock yourself out. But I'm not really into hacking YI. Bores me to tears.
Brandon
Posts: 9/21
I actually enjoyed your demo, it's just that I rarely post.
Karadur
Posts: 378/1192
Originally posted by Golden Yoshi
Thanks for all your opinions. This forum isn't that much into YI hacking, and I'm better off making my hack for the hackers and players that are hardcore rather than most of the people here who do not have any interest. I just wonder if more people will become interested as time goes along, or if YI hacking will turn out to be short-lived. Whatever the case, I still want to contiue my hack, no matter what ANYONE says!


It's not only Yoshi's Island hacks, I think. You'll notice that hukka's released an SMB3 editor that works nicely, and is pretty easy to use, and it even shows the game graphics, unlike EggVine. You'd think there'd be quite a few hacks for this game released by now, but there's been barely any if none released at all since the editor was available for download
Heian-794
Posts: 571/896
I'll admit that I'm not too interested -- not because the hacks aren't interesting, but rather because I've never played the original to completion. YI is such a cool-looking game and I feel like I should understand it inside out before trying to appreciate the improvements made by hackers.
Tamarin Calanis
Posts: 209/1802
I'd be more interested if I could find the damn rom! Probably just bad luck on my part, though.

Yoshi's Island has always been one of my favorite SNES games, except in the autoscrolling levels (they were either too slow or too fast.) Of course, because of this, I'm very interested in hacks of YI, but without a rom I can't make many comments since I can't play the hacks.
Golden Yoshi
Posts: 333/693
Thanks for all your opinions. This forum isn't that much into YI hacking, and I'm better off making my hack for the hackers and players that are hardcore rather than most of the people here who do not have any interest. I just wonder if more people will become interested as time goes along, or if YI hacking will turn out to be short-lived. Whatever the case, I still want to contiue my hack, no matter what ANYONE says!
Alastor the Stylish
Posts: 3758/7620
Originally posted by HyperHacker
Now combine what he said with how much of a pain it is to hack without real graphic viewing (having to pretty much guess-and-check to see what objects work where and what things look like) and there's your problem.
Is that seriously true? Heh. I've never used eggvine, so...

And to answer the question, I'm not terribly interested, except in GoYo's hack which from what I've seen is far and away the best. If more people made quality things, interest would be higher, but meh =/
HyperLamer
Posts: 2553/8210
Originally posted by Squash Monster
Most level designs I've seen in YI hacks are narrow paths with only one choice of path and a number of difficult challenges that just eat up time. The SMW community was like this for a long time, and no one really cared untill they got past this stage.

And is there ANY hack that does not contain a snow level in world 1? It's not necessarily bad, just a pattern I noticed.

Now combine what he said with how much of a pain it is to hack without real graphic viewing (having to pretty much guess-and-check to see what objects work where and what things look like) and there's your problem.
Someguy
Posts: 138/397
To tell the truth I myself seem to have YI hacks shutoff from my attention, perhaps I just want to wait till a full hack is done in which I can then beat that hack 100% on one go through, I'm guessing those excuses might be the same for others too.
elixirnova
Posts: 142/177
I think with all the releases people make full of screen shots for yi hacks kinda takes away from the excitement in it... Though a few screens are nice I think people are bombarded with them with yi hacks. I think squash monsters editor is quite fine to make a hack with. Though like smw it takes alot to make a good hack besides new levels. ANYONE can make a new level :-P its squeezy throw in some new gfx and asm hacks then people are interested. Today i would have to believe alota the experience people are looking for is the gameplay and visual pleasure. Hope this helps you guys.
NOTE: Reason ive never really released a hack is due to I don't beleive i have yet met those standards. Because if ya release somthin not up to standards its almost useless to the comunity...kinda like givin someone a steam engine instead of nuclear
SePH
Posts: 245/459
I never really liked this game, so I don't think that an hack will change my opinion in this case.
Squash Monster
Posts: 486/677
If you look at the number of threads made per hack, you'll see that it's higher for Yoshi's Island hacks than for any other game's hacks (ignoring games that have their own forums). I think that the problem is that interest for a hack is divided up between each thread. And unless you want to make the effort to make demo patches with levels from all the different worlds, players who bother with the demo will have to play through the hack again when it's released (it's not bad if 8 random levels from different worlds are repeated, but what fun is it to play the same 8 levels again for each of four releases?). Remember, one world hacks in the SMW community are usually mostly ignored too.

I'd also like to point out that all of the YI hacks so far are aimed at hardcore YI fans -- so only the hardcore YI fans play them. I think the reaction would be better if we focused on making levels interesting rather than difficult, and made them faster to play through. Not everyone wants to play a slow quest to find all of the coins and flowers: some people like to bolt through levels as fast as possible, but we don't really have level designs compatable with this. Most level designs I've seen in YI hacks are narrow paths with only one choice of path and a number of difficult challenges that just eat up time. The SMW community was like this for a long time, and no one really cared untill they got past this stage.

Think about your audience. There's nothing wrong with making a hardcore challenge hack, but hardcore hacks will only be played by hardcore players. These people are limited in numbers. It looks like YI hackers will have to think about if they actually want a large audience or if they want to make a challenging hack -- for now, these two goals cannot be achieved at the same time.

Anyway, my personal reasons for not playing many hacks are 1) lack of time, 2) lack of ability to play levels for speed in hacks I've seen, and 3) my current project is so much cooler
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Acmlm's Board - I2 Archive - Rom Hacking - Yoshi's Island Interest


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