Acmlm's Board - I2 Archive - Rom Hacking - Who wants NES Game Genie Codes?
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Parasyte
Posts: 215/514 |
Metroid: IAYNLI + XTANYV + XTPYAV: One Hit Kills Enemies
If you have the ice beam, it will take two hits to kill enemies. The first hit freezes them. I've tested the code in Kraid's Hideout and Norfair, and also against Kraid. I believe Kraid actually died after three hits, but probably because the bullets were hitting his projectiles rather than him. Should work against Ridley, Metroids, and Mother Brain, as well. |
tbolt76
Posts: 14/17 |
Id like to see a code for metroid that allows you to kill all enimies in just one hit. including kraid ridley and mother brain |
gedowski
Posts: 2/4 |
Thanks for the codes bbitmaster!! |
bbitmaster
Posts: 63/103 |
Sorry for the long delay in responding, I've been busy with other things.
tbolt; DD already made a code to let the shadow blade go across the screen. You can find it on page 2 of this thread. Anyway, below are the codes for MY shadow blade modification.
alitnill; I can almost gaurantee that the "light always on in sewer" caused that. I should have tested it more.
Powerbub; Thanks for mentioning that. I did not notice this about my code but that Galoob code is exactly what is needed to make the charged bullets as powerful as the normal ones.
Chickenlump: you will find your code along with two others below to correct that
Mega-Dog: I was able to make the subroutine jump somewhere else to give you an energy tank instead, but I wasn't able to have it give you any other items.
Here are the codes:
Battletoads EYOAVLEI: invincibility (unfortunately, you can't enter the bike in level 3 with this code)
Gimmick! ENEAVGEI: Invincibility KOXAPOKX: High Jumps EEXAPOKZ: Super High Jumps ZENYYTGA: 1/2 Gravity PENYYTGA: 1/4 Gravity AVSETLAL: Stars Bounce Higher YNSETLAU: Stars Bounce Much Higher ESSETLAL: Throw stars into air EESETLAL: Throw Stars High into air
Megaman 3 LAKIYLPA: Fire 3 shadow blades LESSLXLA: Allows you to fire the shadow blade in any direction (including down)
Metroid SXSGNVSE: infinite energy AEEININP + KSESESSS: defeating kraid or ridley gives you an extra energy tank instead of 75 missles
Moon Crystal GANAAPLA + GAVEZPLA + GANLXILA: Start with 4 hearts (Note: Credit goes in part to chickenlump for this)
SMB3 NNVTIGAO: when timer hits 100, music plays much faster
The Simpsons, Bart Vs. The Space Mutants PAXELTLE: Start with 9 lives (test this before posting) OZVYITOO: infinite lives
Solomon's Key OZSOEUPX: Infinite Fireballs
As always, Keep the requests coming! |
Kefka
Posts: 2568/3392 |
Originally posted by PSlugworth
Anyway, maybe this doesn't belong here, but when the hell else is someone going to bring up the mic ability in Kirby's Adventure, right? And who knows, maybe that will somehow tie-in to figuring out the data, eh? Heh, yeah, that's why I posted here...
I applaud your effort nonetheless. Unfortunately, that is a commonly known glitch among those who play the game a lot, and I'm pretty sure it has been posted elsewhere on the net. But thank you for bringing it up, for those who didn't know about it and as an effort to lead me in the right direction. |
PSlugworth
Posts: 13/52 |
Interesting little side note regarding that...
I stumbled across a trick to getting infinite mics in Kirby's Adventure that I haven't seen posted anywhere else (so keep in on the downlow, everyone! Heheh).
In Vs. Boss mode, fight Whispy Woods, then fight Paint Roller until exactly half of her energy bar is depleted. Then wait for her to paint a microphone. This is easy because she is still in "wait" mode, so she won't chase you around immediately after painting a picture, leaving you plenty of time to get away from her if she paints anything other than a mic.
When she paints the mic, swallow it and use it twice. Get to the middle of the room to the approximate location of where the star wand will appear and use the third mic. You will instantly get the star wand and move on to the next boss... and have unlimited mics.
The only downside to this trick is that you can only use it on the next three bosses -- after that it's Meta Knight, and you have to get the sword ability. But it's fun while it lasts -- especially if you can make it up to the top of Kracko's stage without losing your power. That takes a bit of skill, but -- hey, I'm a master, right?
Anyway, maybe this doesn't belong here, but when the hell else is someone going to bring up the mic ability in Kirby's Adventure, right? And who knows, maybe that will somehow tie-in to figuring out the data, eh? Heh, yeah, that's why I posted here... |
Kefka
Posts: 2559/3392 |
That's it, I'm sick and tired of looking, and I bet Lenophis is too
I would like to know where the bytes are that affect how many uses of Crash and Mike you are permitted in Kirbys Adventure.
It's NOT in RAM like one might logically think, because um, well, I've done a pretty good sweep through there. It's in ROM... and considering the normal byte would be somewhere around 00-02.... doing corrupting (yea, I'm too stupid for disassembling and such) really doesnt get ya anywhere.
So can you guys please find the bytes (I wouldnt care about the GG codes) for changing uses of Crash/Mike? |
Mega-Dog
Posts: 70/139 |
Here is 1 I always wanted
Metroid - When defeating Kraid or Ridley get an Energy Tank or any other item instead of 75 Missles. |
Kasper
Posts: 11/108 |
I'm suprised that such an awsome thread like this is not stickied. I would like to make a request. It's for The Simpsons Bart vs. The Space Mutants. Can you please make a code for me for infinite lives?
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gedowski
Posts: 1/4 |
Would you make game genie codes for these games?
Castlevania 2: start with items and weapons
Castlvania 3: start with weapons (for companions also) start with whip power ups (for Alucard also) continue with whip power ups and weapons when you die
optional for Castlevania 3: Trevor can climb walls like Grant Trevor can transform into a bat like Alucard Trevor can use Sylph's weapons
Soloman's Key: inf fireballs start with max fireballs and scroll continue with max fireballs and scroll invicible against enemies and flames
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4matsy
Posts: 2/16 |
Cool thread
One SMB3 code I remember from an old GameFAQs thread:
AOSUZSSI
allows you to throw the background in the form of ice blocks. You can remove the solid objects, too, like DD's fireball code he listed at the top of the thread.
The original code posted in the GameFAQs thread was AOSUZI, but it caused lock-up glitches in certain levels...I added the compare value to make it the current AOSUZSSI, which seems to totally eliminate the problem.
...Oh, and try this on Bowser |
Chickenlump
Posts: 461/722 |
Oooohhh...a few things just clicked inside my musty brain, and now I've gone and made my first Game Genie code! (woohoo...yeah, I know, I'm a sad chicken )
Game: Moon Crystal (I'm using the english translation, it's a great game!)
GANAAPLA - Start with 4 hearts (it shows 3 though, I'm working on that part now) You can change the value of it to go higher, to take more hits, but don't go too high!
XTEXYUVK - Infinite Life
VVNXASSV - Infinite Lives
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Googie
Posts: 252/624 |
I have a request, it's for RockMan (J). Can you please make me a code that all the bosses take more hits to be destroyed?
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PowerBub
Posts: 13/18 |
Originally posted by bbitmaster
Megaman 6: ZGOAATAP: Always Fire Charged Shots PLOAATAO: Always Fire Super Charged Shots
Just thought that I'd mention that if you want the charged shots to do the same damage as the actual charged mega buster enter LOOEKGPP in addtion to the always fire super charged shots code. |
Jaspile
Posts: 89/133 |
Here are some codes I made for Megaman games, Direct access to castles : MM2 AESAPEST MM4 AEVATEOI MM5 AEVAYOXI MM6 AEEYYOKZ Interesting for challenge play (but would require some other codes at least for the tools that have a must-use in some levels) |
alitnil
Posts: 228/290 |
Hey! the fester codes had a neat serendipidous side effect. by using the 'have-all-iteams','infinite-health', 'light-always-on-in-sewer', and 'rapid-fire' codes i think it accidentally triggered a warp to the last level. I think, i never played the game for very long until today. maybe the game is that short but whenever i accessed a sewer or left a sewer I got transported to the mother ship. |
Kefka
Posts: 2409/3392 |
Originally posted by alitnil that UFO code is seriously buggy with me.
using fceu and what i believe to be the only version of the Kirby Adventure rom, the background becomes glitchy graphically and physically. also, the game likes to crash. does it happen with you all?
**edit** just tried it on Nestopia and it works fine!!
The rom, btw, does have 2 versions as far as I can tell (meaning, if there are more, I have never found them)... the general population uses v1 most often as far as I can tell |
iamhiro1112
Posts: 157/487 |
I need to try my hand at NES game genie code making sometime. I'm doing heck a lot SNES codes right now.
Hey, those Whip codes for Festers quest reminds me of Simons quest instead. I never played festers quest so I'm suprised to hear he uses a whip. |
tbolt76
Posts: 10/17 |
Hi I was wondering if you could make game genie codes out of my shadow blade modifications. such as
fire 3 blades
any direction even down
all 3 go across the screen and not come back |
bbitmaster
Posts: 58/103 |
Wow, I had fun doing these always fire charged shots codes... They really make the game interesting.
Chickenlump, you can already find a high jump code at gscentral.
Anyway, here they are! And as always, keep the requests coming!
Fester's Quest: ZEXZLNYP: enemies appear all at once
Megaman 4: LXKESKAP + IUSAOGPX + NYKEUILX: Always fire super charged shots (The first code makes you fire charged shots, second code makes it use the proper sound effect, and the third code allows you to fire three at once.)
Megaman 5: EXOPGSAO + NNNOLEEX + AXXPLSZP: always fire charged shots OXOPGSAO + NNNOYEOX + PXXPLSZP: always fire super charged shots (These codes are in the same order as the previous game, where the first code makes you fire charged shots, second code makes it use the proper sound effect, and the third code allows you to fire three at once.)
Megaman 6: ZGOAATAP: Always Fire Charged Shots PLOAATAO: Always Fire Super Charged Shots
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