User | Post |
HyperLamer
Posts: 2468/8210 |
Yeah, I re-wrote it in VB. Unless you mean actual CPU emulation which would be far too complicated for such a simple task. (Plus I did write a Gameboy emulator core in VB. Got about 75,000 instructions per second out of the required 4,000,000. ) |
BMF98567
Posts: 535/1261 |
I believe that's exactly what he's trying to do. |
ev0
Posts: 4/27 |
I'm not expert but... what about trying to "emulate" the code using c/asm reproducing exactly what the decompression routine does??? |
HyperLamer
Posts: 2432/8210 |
It's VB6, not .Net. I copied the code from Fu's demo program in C, which worked fine, but it always came out with garbage scattered about. |
jman2050
Posts: 32/123 |
LC is extremely easy to use in VB.net... are you sure you're matching the arguments to the compression functions exactly? As in, not using longs but using integers?
As for the code, I skimmed it, too complicated for something I have no interest in (not to mention I don't know GB ASM at all), but if I'm interested I may take a more in-depth look. |
HyperLamer
Posts: 2431/8210 |
I can't seem to figure out the graphics compression in Pok |