User | Post |
Baro
Posts: 220/366 |
Or... you can kill it and remake a script (putting the proper flags on it) and change the pok |
Kyoufu Kawa
Posts: 991/2481 |
Take the code. It's just Rubikode, not even ASM. |
Maxigt
Posts: 25/30 |
Originally posted by MewFreak55555 Or u can Kill that part by following Kawa..
Hell... I'd do that if I was good enough to code it... |
MewFreak55555
Posts: 98/106 |
Or u can Kill that part by following Kawa.. Off Topic: oh,please reply at my Pokemon post,I really need to know! |
Keitaro
Posts: 879/1342 |
hardcoded means its dead set into the games internal workings. There is specific assemly code that make sup thisone battle in particular, all because its designed to make it impossible for you to loose. Repointing the sprite wouldn't do jack shit in this case only if you're willing to muck around in an assembler could you do this. And concidering most people around here aren't even willing to try to use a HEX EDITOR, let alone an assembler, I'm pretty sure this won't be getting done any time soon. |
MewFreak55555
Posts: 96/106 |
Perhaps u can repoint the Sprite???? |
Maxigt
Posts: 24/30 |
Don't mind me asking, but what is hard coded? |
Kyoufu Kawa
Posts: 988/2481 |
You mean in the actual battle? You can't. It's hardcoded. |
Maxigt
Posts: 23/30 |
How can I change the pokemon you verse when you are saving Prof. Birch? |