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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - GNGWin V0.5
  
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Mega-Dog
Posts: 48/139
Well all I ahve to make an anouncement that in a few days a newer version is going to be released...I found another save bug croupting the game data. It will come with a PATCH file which will patch any errors created in Version 0.5 and 0.5.1
Geiger
Posts: 37/460
There are a number of tutorials on the web. There are a number of books you can buy (O Reily books are generally considered to be the best, but I've never owned one).

Its not going to be significantly harder to learn than VB, and it isn't as likely to leave you pulling your hair out. Well, as long as you don't do something stupid like trying to program in straight Win32.

Bleh. A pox on Snes9x!

---Evil Peer
Darth Coby
Posts: 159/1371
Originally posted by Evil Peer
"WNOSTRAY.OCX is missing"

No release notes, no description in release thread, very minute description on web page.

So are we to blindly guess what this program requires?

would you mind releasing a small example VBP?

If you mean Visual Basic (I've not seen it abbreviated as VBP before), my first suggestion is to avoid it like the plague. Its woefully inadequate in all of its various versions. Learn VC++ (MFC) or C# (.NET) instead.

I think it would be great if someone could design a "universal" editor that uses template files to define how a game's level data is stored.

Oye flippin' vay. That would require so much work it'd be ludicrous to even imagine such an editor. It'd basically be 145,649 editors shoved into an itty bitty living space. Bleh.

We might as well write one editor and modify all of the ROMs so that they conform to its spec. It'd be about the same effect.

---Evil Peer

Yeah, VBP stands for Visual Basic Project, it's the project file.
I would like to use VC++ but seeing how I know nothing about C/C++ I can't really do anything, I don't even have a clue on how to get started. :O
Geiger
Posts: 36/460
"WNOSTRAY.OCX is missing"

No release notes, no description in release thread, very minute description on web page.

So are we to blindly guess what this program requires?

would you mind releasing a small example VBP?

If you mean Visual Basic (I've not seen it abbreviated as VBP before), my first suggestion is to avoid it like the plague. Its woefully inadequate in all of its various versions. Learn VC++ (MFC) or C# (.NET) instead.

I think it would be great if someone could design a "universal" editor that uses template files to define how a game's level data is stored.

Oye flippin' vay. That would require so much work it'd be ludicrous to even imagine such an editor. It'd basically be 145,649 editors shoved into an itty bitty living space. Bleh.

We might as well write one editor and modify all of the ROMs so that they conform to its spec. It'd be about the same effect.

---Evil Peer
BMF98567
Posts: 62/1261
I think it would be great if someone could design a "universal" editor that uses template files to define how a game's level data is stored. That would probably take a lot of work, though, considering how vastly different level data formats can be. But even if it was just a simple "shell," it would make designing an editor much easier, since you'd already have the GUI programming out of the way.
Darth Coby
Posts: 153/1371
Ah, I see.
Say, would you mind releasing a small example VBP? Not exactly for this editor maybe, but for some other small game, so people can learn how to make LEVEL editors, because, boy, I can't figure that one out. Or maybe a tutorial?
Mega-Dog
Posts: 41/139
Originally posted by Coby
Nice. Altough I wonder, do you find all this level data yourself?


Yes I do...I think I forgot to remove it but you can edit an unaccessable room in stage 3 or something...should be the first room...this will be accessable when I do the map editor.

But I did crack the data for another game...so I guess maybe 1-2 weeks there might be another editor LOL!
Darth Coby
Posts: 148/1371
Nice. Altough I wonder, do you find all this level data yourself?
Mega-Dog
Posts: 38/139
Originally posted by Jigglysaint
Okay, so there are now two Ghosts and Goblins editors? Does this one at least have sprite editing?


It does have a Sprite/Tile editor. I am going to release verry soon ASAP probably in 1 hour a Versaion 0.5.1 which I found a MAJOR bug while editing all the levels...this new version will clear this up.
BMF98567
Posts: 60/1261
From his website:

"In a future version I hope to add an item/enemy editor and also a map editor since I started finding info about it."

I'll take that as a "no."
Jigglysaint
Posts: 3/215
Okay, so there are now two Ghosts and Goblins editors? Does this one at least have sprite editing?
Orange Pastry
Posts: 70/168
I was sarcastic jeez... but it does look fun to mess around with.
Chickenlump
Posts: 59/722
Ghosts N' Goblins does NOT need to be harder!
*glares at Orange Pastry*


Great job on your newest editor, and good luck with your future editors (or whatever you decide to make )
Orange Pastry
Posts: 66/168
Yay, now I can make a hard game even harder.
Mega-Dog
Posts: 37/139
Well here is yet another new Editor!

http://www.dogsoft.net/GNGWin

Enjoy all!
Acmlm's Board - I2 Archive - Rom Hacking - GNGWin V0.5


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