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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Horray stumpage
  
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Lenophis
Posts: 266/830
Originally posted by dormento
I don't know how you could be having problems.

I do.


Not that's pie working with 2bpp NES stuff but the compression format is the same of FF1.

I already have decompressed the map.


You could refer to ffhackster,

Have you tried reading that? (Sorry Disch)


or stake (not c/c++ but it should be easy enough to get the gist of it).
You have done an impressive work so far, maybe it's time to go on vacation and forget about Jade for a little while?

I've been trying to get the gist of it, that's the problem. And I think I will take a break from it for a little bit, after this next release.
dormento
Posts: 62/99
I don't know how you could be having problems. Not that's pie working with 2bpp NES stuff but the compression format is the same of FF1. You could refer to ffhackster, or stake (not c/c++ but it should be easy enough to get the gist of it).
You have done an impressive work so far, maybe it's time to go on vacation and forget about Jade for a little while?
Lenophis
Posts: 264/830
Originally posted by Ok Impala!
Ok!

An overworld editor for Final Fantasy II. Yay!

Now what's your problem exactly? That it works with Java, or that you don't know how to work with Java?
Ok Impala!
Posts: 219/383
Ok!

An overworld editor for Final Fantasy II. Yay!

Now what's your problem exactly? That it works with Java, or that you don't know how to work with Java?
Lenophis
Posts: 262/830
I've reached a stumping stone. Beyond what I do not know how to code, I cannot proceed. The Character, Monster, Spells, Font, and Weapon Editor's need graphics editing, which I do not know how to do. Formations needs graphics displaying (but not everything abou that data has been deciphered yet) so I'm stuck there. Shop is done, Amor is done. I can't code in a new editor, (like events or music) because I haven't even a slightest clue about where events are. I have not exactly pinpointed the music, but I know what bank it's in.

So, in the meantime, I'll show off the screenie of the editor I've been working on in the background.


Other than the obvious big blank blob in 25% of the image, it's come along nicely. I've been holding this editor back for a couple of versions now, and when v0.12 is released, it'll still be held back. (Because it doesn't really do anything.)

So far, the tiles are drawn, the encounter rates displayed, and the formations for each index. The map is also decompressed.

I am quite literally stuck.

Unless you do this:


Now why can't I do that? (You can click the image too...)
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