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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Anybody got a walkthru for block tool?
  
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PumpkinPie
Posts: 4/1158
Uh, well, thanks for trying to help anyway with the problem. I'll see what I can do from here. Or I'll just scream really loud repeatedly.
Juggling Joker
Posts: 398/1033
You need an account to post, sure, but you don't have to be logged in to post under that account. I used to do it all the time.
UnsurpassedDarkness
Posts: 91/746
If that were true, then why would you have to register? Also, I think it has the
Alastor the Stylish
Posts: 3141/7620
I believe activity only measures when you're logged in. You don't have to be logged in to post.
UnsurpassedDarkness
Posts: 90/746
Is it just me, or did CheesePie post when he was inactive? (it says he posted 7 hours ago, but that he wasn
Karadur
Posts: 260/1192
Decimal thing? I think this is what you want to do:

1) Find the Map16 number of the block you want to replace in Lunar Magic. Say, 300, which is the first tile on the 3rd page.
2) Open windows calculator in scientific mode (View->Scientific), click the 'Hex' radio button, and put in the Map16 number of the block you want to use. Click the 'Dec' radio button, and that'll give you the decimal equivalent of the number you just put in.
3) The number you get as a result is the Map16 number you want to use in Blktool. In this case it's 768

I hope that's what you needed, and hopefully it makes sense. As far as getting new graphics to show up for the blocks, that's something I'm still trying to figure out

Originally posted by Atma X
APOLLO SE61.dll doesn't exist on my computer, but Bl still works for me.



Same thing here Maybe he's got an older version?
Cruel Justice
Posts: 452/1384
Using block tool is as simple as 1, 2, 3... 4, 5, 6, 7, 8, 9... 114... 292... 1528...
Hmmm, you want to change your tiles, simply find the decimal value in the 16x16 editor, times the square root of the hypoteneuse of the third matrix in the 45th exponent of the dividend subtract the 8x8 tiles into the newly created tile... You should have no problem with that whatsoever... have a nice day!

Seriously... all else failed for me. I did manage to change the tiles but I ended up replacing the old ones (ie. the normal brick was replaced with sensitive brick) Where is this Decimal thing?
Atma X
Posts: 653/801
APOLLO SE61.dll dosen't exist on my computer, but BI still works for me.
Karadur
Posts: 258/1192
Originally posted by CheesePie
With that out of the way, can anyone tell me how to open the program period?
I've installed it, but whenever I try to open the .exe a message box informs me that it could find the APOLLO SE61.dll or something. Anyone know what to do about this?


It sounds to me like there's a file missing from your computer that the program needs to run I just looked in my Blktool folder, and there's no .dll file with that name, so you probably have to find that file and put it in your system folder or something. I just took a quick look on google, and I wasn't able to find anything, so maybe someone else can show you where to go
PumpkinPie
Posts: 3/1158
With that out of the way, can anyone tell me how to open the program period?
I've installed it, but whenever I try to open the .exe a message box informs me that it could find the APOLLO SE61.dll or something. Anyone know what to do about this?
iamhiro1112
Posts: 119/487
smartash.

Anyway, thanks for the info smallhacker.

I got the creation of levels n stuff down pat. But I haven't done alot of work on making some graphics yet. I already got the 1st 2 worlds done. I want to learn how to make new graphics for the levels b4 I go further.
UnsurpassedDarkness
Posts: 80/746
Now, can you make a walkthrough like that for Lunar Magic?
Smallhacker
Posts: 1017/2273
Uhm... Blocktool have got nothing to do with graphics. Nothing. Nothing at all.

By the way:
Blocktool walkthrough: (May contain spoilers)
The adventure starts in the main window. Use the menus to load a rom. It can be a bit tricky sometimes, but with the right timing, everything will be ok. Now, choose a block to insert. Finding the correct one can be hard unless you collected the clue earlier in the game. Now, input the MAP16 number in DEC. (There's a guy who converts from HEX to DEC in a nearby town for a few coins.) Congratulations! You beat the game! Remember to save before closing it down.
iamhiro1112
Posts: 118/487
I was thinking of working on my SMW hack again. I wanted to give each level some unique graphics. So if there is any kind of walkthru how to use block tool it would be greatly appreciated. Thanks.
Acmlm's Board - I2 Archive - Super Mario World hacking - Anybody got a walkthru for block tool?


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