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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - “Mario Start” palette
  
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HyperLamer
Posts: 2192/8210
Originally posted by Kratos Aurion
Yeah that's some real smart work Kario. Let's just ask them to map out the whole code they used, making it much easier for us to edit.

Hell, just send the whole source code!
rubixcuber
Posts: 38/46
Ah, ok. Those values make a lot more sense then. When I put a 01 at 1339 and got a different tile for the top of the exclamation mark I thought I had found the tile array and was missing the flag array. Should have taken a closer look. Thanks BMF.

If anyone else was interested in moving the exclamation mark back you need only to swap 12D1 and 12D2, swap 1305 and 1306, and change 136B to 34.
BMF98567
Posts: 494/1261
There are two arrays: one for the tile numbers, and one for the rest of the sprite flags (palette, X/Y flip, etc.; refer to any SNES technical doc for more info). Both are stored in reverse order, as rubixcuber mentioned. The tile numbers start at $12D1, and the sprite flags start at $1339.
rubixcuber
Posts: 37/46
I had been looking at the data for these tiles at one point and found that data for the Mario Starts tiles is stored in reverse order with the first row going from 1346 to 1339 and the second row from 1377 to 136A, but I'm not sure how the value for what tile to use there works. I kind of wanted to move the exclamation mark a space to the left so that gap isn't there anymore.
Alastor the Stylish
Posts: 2700/7620
Yeah that's some real smart work Kario. Let's just ask them to map out the whole code they used, making it much easier for us to edit.
Kario
Posts: 815/2082
Heh, i was about to email Nintendo to see what they knew about the messed up palette, but then I realized I may go to jail if I sent an email saying "Nintendo, I have a rom of SMW and I was hacking into the code and found out yall screwed up, just wondering why you used two palettes for "Mario Start!" Just email me back with the info and maybe some other coding stuff. Thanks."

EDIT-changed tipe to stuff, dont know why i typed tipe.....
UnsurpassedDarkness
Posts: 60/746
Well, that
ExKay
Posts: 338/1114
Thank you BMF, now I can fix the palette for the S.
BMF98567
Posts: 491/1261
Yeah, the "S" uses Mario's palette, rather than the yellow palette all the others use. Change the following bytes to fix it:

$133F: 30 -> 34
$1370: F0 -> F4
Alastor the Stylish
Posts: 2692/7620
the S is slightly darker. Take a look.
Keikonium
Posts: 839/-2459
What do you mean the S is the wrong colour? They all look yellow to me. Or do you mean they use different palette rows?
Juggling Joker
Posts: 362/1033
I doubt anyone but BMF will be able to. Or rather, I know I didn't save that data, even though I wish I had. Little fixes like that really add to a hack's polish.
UnsurpassedDarkness
Posts: 58/746
I think BMF fixed the
Acmlm's Board - I2 Archive - Super Mario World hacking - “Mario Start” palette


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