Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Temporal Flux Release
  
User name:
Password:
Reply:
 

UserPost
jsondag2
Posts: 4/4
I meant tiles in Locations. Currently there is a property in Tile properties called "over sprite" but changing it from true to false doesn't seem to do anything.

You can see oversprite tiles when you walk to a "bottom edge" and crono dissapears behind the black tiles in places like guardia castle.


--jp
Geiger
Posts: 460/460
Does this include the property that keeps Crono's sprite underneath the tile?

Honestly, it has been about seven months since I have touched the Overworld map code. As I recall, all L1 stuff is above the sprites and all L2 stuff is below, end of story. The only thing there is to edit is elevation. This creates solidity for the various modes of travel. Oddly, the highest elevation is considered to be an exit.


And is it individual tiles or if you change one tile, it'll change every occurence of that tile in the game?

It will change every occurence of that tile for that map. The editor reflects this in its display.

---T.Geiger
justin3009
Posts: 5/5
What the hell was that post all about...
Face it geiger. Your thread will never post as much as Mario64 Amazing Stuff. so it doesn't matter how much you post in your own thread.

Thought someone finally had to tell him that like I'm stupid not to know....

Also what do you mean there editable...like how editable or just give a very brief example of what you mean
jsondag2
Posts: 3/4
Is that an inside joke? Cause I thought it looked like he was just replying to questions

Speaking of questions you've mentioned tile properties editing in 2.0

Does this include the property that keeps Crono's sprite underneath the tile? And is it individual tiles or if you change one tile, it'll change every occurence of that tile in the game?

--jp
BrooklynMario
Posts: 110/110
Face it geiger. Your thread will never post as much as Mario64 Amazing Stuff. so it doesn't matter how much you post in your own thread.

Thought someone finally had to tell him that like I'm stupid not to know....
Geiger
Posts: 459/460
Overworld tile properties are editable in the current BETA. Still, you should not go nuts with the exits, as you cannot land on them.

---T.Geiger
justin3009
Posts: 4/5
I know. I mean could you make the tile an exit tile. Like if you go onto the tile and stand still you can enter a new area. Cause if you can I don't know how.
xZeaLitYx
Posts: 199/199
I believe the tiles are predetermined to be solid or not; for instance, the mountain tiles automatically are. I suppose this could be edited, but no idea. And you can make exits with 1.7.
justin3009
Posts: 3/5
So, is 2.0 going to be able to edit Overworld Tiles and make them solid and/or able to make them an exit.
Chickenlump
Posts: 719/722
Look to the left, the word 'Event' itself is a blue color. Click it, and the event editor will open up.
Cat Lover
Posts: 45/50
I can't find the location event button. Where is it? Thank you in advance.
Geiger
Posts: 457/460
The technical anniversary is 11/24, but I am looking to release it the day before Thanksgiving if at all possible (which was what I was really targetting last year). I am closing in on some of the bugs, but I only have three weeks left, so it will probably not happen by then.

As for when it will happen, I simply cannot say, for all of the reasons mentioned above.

---T.Geiger
Conker the Great
Posts: 7/8
So, if an anniversary release is unlikely (which would be Nov 11 if I remember correctly), then what would be?
xZeaLitYx
Posts: 189/199
Just noting something interesting. In the last week, the 2.00 preview at the CC has gotten 619 hits out of nowhere, almost matching the new Chrono Trigger Resurrection interview in popularity (it received 700 hits this last week). I'm not aware of anyone linking it, since I check referrers, but it appears it's been making the rounds somewhere.
Geiger
Posts: 446/460
Some of these questions have been asked of me. I thought I would post them here in case anybody was curious.

Q) Is Temporal Flux dead?
A) No, but it has slowed to a glacial progress.

Q) I thought 2.0 was supposed to be out in June or something.
A) It was, and it would have been.. but I lost my previous job. While I was massively underpaid, it did give me some nice pluses, like plenty of spare time and access to the latest tools.

Q) Why is it taking so long?
A) Because I now have about 5 hours per day to do things I previously took about 14 hours for. Given that a number of these items are vital, like eating for example, and it leaves little time to concentrate and code. Add to that the chaos of commuting 150 miles to work and living in two different cities, and, well, hardly anything gets done.

Q) Well, when will 2.0 actually be out?
A) I would really like to think it would be by or on the first anniversary of the initial release, but that seems unlikely given the number of bugs to smooth out.

Q) Open source it!
A) Since I make a living from writing software, the concept of making my own copyrighted work open source gives me chills. I have no plans to open source this, or any of my other full projects. If at some point I should call it quits though, for whatever reason, I promise that the source will be passed into capable hands. As I get more and more paranoid about life in general, this may happen anyway, just so the project will survive me.

Q) Nuts. Well, how many bugs are left?
A) As of this post, there are 11 open bugs. Some are minor, some are not.

I can answer any other general questions you may also have on this topic.

---T.Geiger
partyghoul2000
Posts: 9/51
im pretty sure...but not too sure.i'll have to try that.
Geiger
Posts: 439/460
Are you sure you do not have the file open in any other program? Temporal Flux requires exclusive write access. Someday, I should write a graceful error message stating as much.

---T.Geiger
partyghoul2000
Posts: 5/51
ok...totally new question.when i start temporal flux it supposedly takes of the header,right?well the next time i start it,it says there's a error in the rom or something like that...wuts the problem?
Googie
Posts: 540/624
Uh your not supposed to ask for ROMs on this board, it's a sin. As everyone here will tell ya's Google is your friend.
partyghoul2000
Posts: 2/51
this might a tiny bit off topic but can anybody tell me where to find a Chrono Trigger rom without the header,because when i try to take off the header myself,Temporal Flux sayz its a headered rom...can anybody help me?
This is a long thread. Click here to view it.
Acmlm's Board - I2 Archive - Rom Hacking - Temporal Flux Release


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.012 seconds.