User | Post |
MathOnNapkins
Posts: 1037/2189 |
Corruption is all right for finding data, but for figuring out how game mechanics work it is gnerally poor. |
ZhaDe
Posts: 7/9 |
I can also find a lot of stuff using corruption, you only need to get used to it. maybe id use tracing if I knew more asm tho.. |
MathOnNapkins
Posts: 1028/2189 |
Originally posted by Jigglysaint Unlike with me who can find just about anything via corruption.
Well you're a corrupt little bastard, so it comes naturally to you. |
Jigglysaint
Posts: 117/215 |
Unlike with me who can find just about anything via corruption. |
Geiger
Posts: 157/460 |
Originally posted by Ok Impala! You found this data with your tracing tool or just by simpy corruping (very unlikely)?
I find information through code examination, reverse engineering, and data modification. I have never found "corruption" to be particularly fruitful.
---Evil Peer |
Jigglysaint
Posts: 116/215 |
I believe I submitted the treasure chest information. |
Ok Impala!
Posts: 196/383 |
Ok!
Nice you divided the offsets in in different files. There are some nice things inside. You found this data with your tracing tool or just by simply corrupting (very unlikely)? |
Geiger
Posts: 156/460 |
In anticipation of tomorrow's release of Temporal Flux, I am releasing an updated Chrono Trigger Offsets Guide. This contains all the information used to create Temporal Flux and is 2.5 times the size of the previous guide.
http://evilpeer.net/crypt/Chrono%20Trigger%20Offsets%20Guide.zip (41k)
It would take me far too long to list all of the new information, so if this is something that interests you, I recommend you take a look.
BTW, my memory is quite faulty, so if one of you submitted some of this information to me, drop me a line and let me know so I can add you to the contributers list.
---Evil Peer |