Acmlm's Board - I2 Archive - Super Mario World hacking - Auto-scroll: A Legitimate Curiosity
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Alastor the Stylish
Posts: 2593/7620 |
Y'know... Just once, I think someone should make an autoscroll level with branching paths that work like one of the old things in the original Super Mario Bros. where if you take the wrong path you wind up back at the beginning. This could be accomplished with blocks that activate the proper sound effect immediately followed by teleport blocks leading to the start of the area. |
Karadur
Posts: 30/1192 |
I mostly find them annoying when they're activated partway through a level. You just start getting through good, and *bam* Suddenly you're over at the far edge of the screen, waiting for it to move. When that happens, I tend to hit the turbo key, and there's usually a hole or something in the ground for Mario to fall in
On the other hand, in single-exit levels, when they're activated right at the start, I don't mind them too much. There's a few times where I've seen a level in a hack that uses that, and it's sort of a maze. You have to choose the right path, or you die. Those are alright as long as they're not too long |
Alastor the Stylish
Posts: 2592/7620 |
Theoretically, they can be good if they're done well. I was once complimented for an autoscroll level of mine that didn't suck; however, I maintain that autoscroll levels are lame and should only be used a maximum of three times in any given hack, and even then only if the circumstance demands it for something else to work properly. |
nayno
Posts: 2/10 |
Personally, I loathe them. I like to have the freedom to move through a level at my own pace, and to go back and look for things I may have missed. |
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