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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Crazy sprite experiments...
  
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UnsurpassedDarkness
Posts: 17/746
Originally posted by The_Raven
If you replace the paragoomba with this data:
100C3FEA59465E8700CE (Invisible Solid Block - 6D)
You'll get the hidden Dino Rhino images to work with the sprite, except the flames will be invisible. The interaction with Mario is up to you, but the flames still hurt him either way. If you want to see them properly, just change the graphics index to be sure.
It seems like replacing almost any sprites data with the Dino Rhinos will do that, however, when you jump on it, it turns into different things
Mario Maniac
Posts: 266/281





I have created 3 sprites with it:

1- A Lakitu that is actually an Sumo Brother in the cloud, with shoots lighting and spines.

2- A Super Koopa shooter; that's why I've asked about the generator's destruction...I've did the same thing.

3- A lighting generator. I was a stupid thing. The lightings just appear from nothing falling in the ground, but when about 5,6,7 (don't remember) the generator simple stop working.
Juggling Joker
Posts: 336/1033
No, actually, you CAN put in the folder, it just won't be very useful for other programs that might need it in the future.
Atma X
Posts: 638/801
Actually, COMDLG32.OCX should be under C:\WINDOWS\system32
gnkkwinrrul
Posts: 441/647
You need to have the file COMDLG32.OCX in the directory of marioworldreconfiguator for it to work. Because I have windows 98 too.

I have tried to make a torpedo ted shooter that would come out of a bullet bill shooter, but all I can make it do is make weird sprites to randomly appear in the game.
Atma X
Posts: 635/801
Yea, but if you post it in a completely different Thread, most people won't know what you're talking about, because we've got a different subject that we're talking about in this Thread.

And about your question, I don't know the answer for sure really, but maybe it's because you're using Win98, you might have to use WinXP. Other than that, don't have any Ideas.
Alonguy
Posts: 41/92
I tried, but no one helped much.
Atma X
Posts: 633/801
Yep, it should be in the "Two Sprite Editors in one day" Thread.
Alastor the Stylish
Posts: 2587/7620
What the hell, Alonguy? I think you meant to post that in a different thread.
Alonguy
Posts: 40/92
Why will it not work? I tried to ask for help several times, they ask me questions about the computer I am using, but right as I said the operating system was a windows98, they stoped posting. It is so upgraded, it makes Internet explorer 3 act like internet explorer 6! I just want to know why the file name buffer D:\JasonWorld.smc ! Please help!
gnkkwinrrul
Posts: 439/647
I was thinking the same thing, BMF...since the unused sprites all have an unseen effect on what you put in there...and therefore not really unused
blackhole89
Posts: 457/971
Maybe it is just like with the block code, which passes the map16 number of the current block to the handler routine... why not.
BMF98567
Posts: 459/1261
Hmm. It looks like some sprites are making use of their index number somehow, so copying their data to another index, or replacing their data with another sprite's, can cause things to go screwy. You can tell this is the case by looking at the different versions of Chargin' Chuck; they all act differently, yet point to the same code and have the same flags set. I have a bad feeling this behavior is defined by each sprite's individual ASM code, and isn't stored neatly in a table somewhere...
Cruel Justice
Posts: 402/1384
Keikonium:
The effect used the curious graphics of the Dino Rino. Check in the 8x8 editor on that set, and you'll see what I mean. He opens his mouth facing to the side and another graphic with his mouth upward. So F7 is the address of that sprite? Hmmm, I'll check it out.

Mario Maniac:
Technically, yes. I did in fact "destroy" the bullet bill generator. Until I or anyone else can figure out how to make another generator, this problem remains unsolved in my book.

Atma X:
I think there is a way, but I'm not sure yet. I'd assume that you use the data from the "invisible solid block" but that's already been tested as mentioned above. Keep trying different combinations and maybe you'll get something amazing along the way.

Atma X
Posts: 631/801
Damm, doesn't work because I can't copy its ASM code because it's in a different location than most Sprite's ASM (same goes for the Light Switch Block)
Smallhacker
Posts: 877/2273
Originally posted by Atma X
Anybody figured out how to make a Static Sprite yet? (AKA Sprite used for small Picture)

*Brainstorming*
Try to make a sprite based on an item box, change it's graphics and disable contact with Mario... Maybe invisible solid block would work as well?
Atma X
Posts: 630/801
Anybody figured out how to make a Static Sprite yet? (AKA Sprite used for small Picture)
Mario Maniac
Posts: 262/281





Creating a goomba generator, haven't you destroyed the bullet bill generator?
gnkkwinrrul
Posts: 426/647
I have been doing this too.


10F00673F70FF98FFFF - A very wierd sprite. It will float into a shell, and then shoot up to the top of the screen...

857394738CDE748F004F - I think that this is the flame that hopping flames make. But there is no hopping flame and they just start appearing? Maybe a hopping flame generator

0005874DEF5058DAC505 - Something that makes you fly extremely fast to the end of the level...most of the time it makes you go way past the goal point and off the last screen.

10101010101010101010 - Makes all layers dissappear except layer one. But it also kills mario...

All were done on unused sprite 36.

I also changed all the unused sprites with leaping goombas. They all did something wierd...they all turned into koopas in shell when hit from the side with a feather. But weird things happened when I let them jump out of the shell. Like the game freezing, or stuff like sumo brother or dry bones jumping out of the shell. I even got a koopa in a shell to jump out of the koopa in the shell, which a charging chuck jumped out of
Keikonium
Posts: 798/-2459
That is really cool how you made a goomba generator. You should make a torpedo ted generator, that would be REALLY cool.

The dino one sounds interesting. What do you mean by the hidden sprites? Are you talking about the boss dino's?

I knew about this sprite before. You can get the same effect using sprite F7 I think...

What you (or someone else) needs to create is a hammer bro that doesn't need sprite C7.

Or a screen scroll that goes left instead of right
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