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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Pokémon hacking - Hacking help!
  
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Baro
Posts: 183/366
Originally posted by Kawa-oneechan
Actually, it's neither horizontal OR vertical. It's aligning the actual byte data to line up into proper pixels. Just keep shifting and you'll notice the tiles scroll up. There's you're so called "vertical" alignment.

In TLP, there's no quicker way. You can always save your palette though.


And tilemolester? It can aling the bytes, aling the tiles by blocks and save bookmarks and palletes. I think it's the best
Jason
Posts: 119/221
Hmm...Igot thesame problem but I can waitfor Elitemap 3.5

Keep it up kawa!
Kyoufu Kawa
Posts: 865/2481
My bad.

It'll all be better when EM 3.5 is released. Trust me.

With an updated tutorial.
Maxigt
Posts: 11/30
The script. I followed the tutorial. But when I import the .rbc file it doesn't seem to be in the rom, even after I imported it.
Kyoufu Kawa
Posts: 861/2481
Originally posted by Maxigt

Also, in rubikon, (Pokemon Ruby this time) I can use it, but when it imports it it says it works but it doesn't work at all.
When it imports what now?
Maxigt
Posts: 8/30
Okay, thanks.

But I still need help with the rubikon question...
Kyoufu Kawa
Posts: 858/2481
Actually, it's neither horizontal OR vertical. It's aligning the actual byte data to line up into proper pixels. Just keep shifting and you'll notice the tiles scroll up. There's you're so called "vertical" alignment.

In TLP, there's no quicker way. You can always save your palette though.
Maxigt
Posts: 7/30
Ok, Thanks. in Tile Layer Pro, I can align them horizontally, but can you do it vertically?

Also is there a quicker way to get the correct pallet...
Gywall
Posts: 128/356
I suggest YY-Chr, Using GBA mode and 16x32 mode YOu'll find the sprites.. BTW, it's slightly miss-aligned, Pressing + untill it looks right will do the trick
Itachi Sennin
Posts: 145/217
I totally agree with MBD. I'm horrible with this kind of stuff. I totally suck at translating, and I havent used Elitemap since it was first released on the internet. I've never hacked fire red or leaf green. I JUST learned how to make my own palette file...and my feet smell bad.

and MBD, Majin origins from dbz, not your name buddy.
other than that..*requests name change*

Maxigt, do what MBD says and ignore my post.
Keitaro
Posts: 831/1342
wow, you are a disgrace to the prefix of my user name Maxigt, ignore 75% of the replies you get around here, trust me. Just not this one, I'm gonna tell you how to do it If you use a graphics editor that supports GBA, my personal preference is Tile Layer Pro (TLP for short), you can edit the overworld sprites to your heart's content I can't help you out with Rubikon as I'm not very experienced in that area myself. If you have any problems using TLP, let me know, and I can try to walk you through.
Maxigt
Posts: 6/30
Did u even read what I said... How do I edit the OVERWORLD sprites in fire red. Because SPRED doesn't work with fire red. And I also mentioned rubikon in my second question... Does that give you a slight idea I have elitemap?
Itachi Sennin
Posts: 144/217
One upon a time, somebody created the program that would be called Elite Map. Elitemap was a great program. It edited maps for here to there, then its creator made it support the game that is called Fire Red.
Maxigt
Posts: 5/30
In pokemon fire red, how do I edit the overworld sprites?
(Preferably exported into paint.

Also, in rubikon, (Pokemon Ruby this time) I can use it, but when it imports it it says it works but it doesn't work at all.


Thanks in advance,
Maxigt.
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