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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - TLP Help
  
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Itachi Sennin
Posts: 135/217
i'll try tile molester out. But I have got the hang of just changing the palettes myself. thanks everyone for your help.
Sokarhacd
Posts: 539/1757
java is good, I just dont like it because its slower loading then C++ or other programs, it still is pretty good, and tile molester is a damn good program, i would suggest using that instead of TLP
Ivy
Posts: 1/1
If only Tile Molester wasn't written in Java.
Ok Impala!
Posts: 183/383
Ok!

Also...try Tile Molestor. It supports much more savestates. Don't know for sure about GBA though...
Itachi Sennin
Posts: 133/217
Alright, i'll try that...
Xkeeper
Posts: -3117/-863
if all else fails (and/or you're a complete moron)


Select palette colors by hand. Yes, they're inaccurate, but at least you won't look stupid on this board, beucase you won't have to ask
Itachi Sennin
Posts: 132/217
It's a gba game...and to my understanding, it only opens Nesticle savestates and Zsnes save states. I just tried loading it, and it wont work since its gba.
Lenophis
Posts: 208/830
Hmm, since it's contained in the savestates, just get your whatever sprite on screen, and save state. That'd be my guess, unless you are trying to do something I don't know about...
Itachi Sennin
Posts: 131/217
i kno how to load palettes, i need to kno how to get them in the first place...
Lenophis
Posts: 207/830
Hmm, seems TLP has a palette loader too. But limited choices...

1) Open rom
2) Palette -> Load
3) choose format. between .TPL (Tile Layer Palettes), .STA (Nesticle savestates), .ZST (Zsnes savestates)
4) Click ok, (I would assume from there the palette is then loaded...)

And then the world is destroyed Now look at your sprite with the loaded palettes, yay.
Itachi Sennin
Posts: 130/217
that's what I am talking about. How do i get that palette?
Lenophis
Posts: 206/830
Nothing you can do about that. That is TLP's method of displaying whichever color number represents each pixel. All tile editors do that (yes, including YY-CHR). However, YY-CHR has a savestate or palette loader which will let you load the game's/system's palette, and then (whatever uses that palette) will be displayed correctly.
Itachi Sennin
Posts: 129/217
Ok. When I open my Zelda: Minnish Cap gba rom into my tlp, all the colors are messed up. What do I need to do to fix the colors?
Acmlm's Board - I2 Archive - Rom Hacking - TLP Help


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