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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Blocks that Change into the Next Block in the Map16 [Issue]
  
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UnsurpassedDarkness
Posts: 25/746
Well, I uploaded the blocks, can someone figure out how to get them to work?
Click Here!
HyperLamer
Posts: 2073/8210
That's probably a weird bug in the code they use to change their Map16 #. (Just how do they do that anyway?)
UnsurpassedDarkness
Posts: 11/746
Ack! For some reason map16 blocks (or at lest the ones I have, question block with key hole, and turn block with always flower) still don
Keikonium
Posts: 786/-2459
My bad, it must be page 3 I haven't hacked SMW in about 3 weeks and haven't done any blocktool in about 2 months
Juggling Joker
Posts: 320/1033
It's the first 3 pages that are tileset specific, this I am absolutely sure of. Keikonium is just being a dummy.
UnsurpassedDarkness
Posts: 8/746
I have Lunar Magic open, and I
Keikonium
Posts: 784/-2459
Glad you got it to work. What I meant by tileset specific was the page that, when you have ghost set enabled, none of the graphics will show up when castle set is on. I am pretty sure its page 4 (3 if you count the first as 0).

And you made a kill all sprites block! very cool. Does/is it supposed to kill all sprites on screen or in the entire level? I would make it like the SMB2 pow that you find in the first level.
UnsurpassedDarkness
Posts: 7/746
Thanks! It worked! I was sure I tried that before though
Keikonium
Posts: 782/-2459
Well, they work for me and they are on the 4th page (the one thats tileset specific). Make sure you know what the next block is supposed to be so you know for sure if its working or not.
Juggling Joker
Posts: 319/1033
I think I remember someone saying they have to be on the one of the first three pages, but I could be mistaken.
UnsurpassedDarkness
Posts: 6/746
They don
Acmlm's Board - I2 Archive - Super Mario World hacking - Blocks that Change into the Next Block in the Map16 [Issue]


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