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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Super Metroid-R un-iced (again!)
  
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Ice Ranger
Posts: 36/183
I've sent three out. Screen shots will be put up whenever I figure out what's different now than the last release. I've sent betas out to the three that requested, that should be enough for now.

EDIT: Geocities doesn't like the Mac too much. I'll e-mail them if I can to you.
Shadic
Posts: 152/304
Awesome! I haven't seen much SM hacks... I should look for them....

Heck, I need to find the rom. (NOT A REQUEST)

Anyways, I'll beta for you! I loved the original SM, Metroid, and I got my gamepad not too long ago,
Heian-794
Posts: 514/896
How's about some new screenshots?
MathOnNapkins
Posts: 790/2189
Hey glad to see you've resumed working on it. I might have time to beta test, but it would be best to check with me closer to the release date.
Ice Ranger
Posts: 35/183
I can't get on IRC anymore (I don't have a personal internet connection). I'll PM you the link or send you the IPS patch via email. But do tell about the top-right map editing (it should still look correct except for a few screens ... those don't line up, but I didn't figure it was a big deal). And I haven't heard anything from Jathys since this summer.
jman2050
Posts: 18/123
I'll test for you, I really enjoyed your first demo. In return, I'll explain everything you need to know to edit the map on the top-right of the screen (admittedly though, it can become a bit tedious until Jathys implements a map editor into SMILE, but if you're willing, I am)

You can find me on IRC at #supermetroid at irc.forgetit.net
Ice Ranger
Posts: 33/183
Heh... the motivation to do this hasn't been there, but whenever I started posting again, people brought it up again and I decided to start again. I had to work this weekend, but next week I should be able to get a lot more done. Any takers to be beta testers on this? I need to know how everything is sofar (I think a lot is different from the last beta release (spring 04 or winter 03). I don't know, but either way, a lot has been changed. The one thing I will not correct is how the map doesn't line up (I'd hack it out completely, but I'm not sure which graphics are used for the map in the upper right yet).

PM me with any questions or answers to questions or requests I've had.
Googie
Posts: 187/624
I woulda posted this at TEK, but the site is still down. Well, I'm glad to see that your starting to pick up on the hack again. I hope that everything you want to accomplish works out for a 2005 release. If I remember the screens, the hack did look awsome.
iamhiro1112
Posts: 96/487
Ice Ranger
Posts: 32/183
OMG!!! It's continued on? Yes it has. With the recent concern, I decided during my free hours, I'll try to mess with it. I did a few hours work yesterday and the day before (acutally, quite a bit this week). As always, Maridia and the Wrecked Ship need the most work. The game play style will be looked into further and make sure it's not too difficult. Anyone want to beta test, tell me. Since I started this before SMILE had PLM and door support, I didn't want to start from scrtach again, so I modified a few areas to be able to still give some of the benefits of editing doors and PLMs. The main reason for the announcement of this, I haven't given up and don't plan on it. The only help I need is how to edit the compressed gfx [logo, backgrounds] (PM me about that, I need explicit help with using decompression tools).

If anyone has been following this, it's been going on for a good while now (first release of SMILE). If everything works out, this should be out by the Summer of 2005 complete.

[sidenote] I tried posted this on TEK, but the server was down (I'll post it there soon too).
Acmlm's Board - I2 Archive - Rom Hacking - Super Metroid-R un-iced (again!)


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