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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Turn Block palette/gfx when hit
  
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Smallhacker
Posts: 776/2273
Sprite Paint can't edit the color of the turn blocks' sprite graphics. Nor can it be downloaded anywhere (to my knowledge) since my host removed my account without any warning.
Dark Ludwig
Posts: 17/172
Originally posted by rubixcuber
I am aware that I can edit it using a graphics program, but that does not determine the palette which it uses right? I changed the palette of the gfx for the turn block except the palette changes back when hit. There was a program sprite paint that I think was supposed to do this, but the link is dead.
well, are you saying that you want the turn block and the bounce-sprite of the turnblock to have different pallettes? well, they do (tiles use the first 8 palettes and sprites use the last 8.). so just change the palette that it uses, custom palette for a single level, and if you want it to actually use a different palette, you can wait for sprite paint, or just use custom palettes on every level that has a turn block, but yes, waiting for sprite paint sounds better.

-Dark Ludwig
rubixcuber
Posts: 14/46
I am aware that I can edit it using a graphics program, but that does not determine the palette which it uses right? I changed the palette of the gfx for the turn block except the palette changes back when hit. There was a program sprite paint that I think was supposed to do this, but the link is dead.
timdevril50755
Posts: 111/245
Originally posted by Kratos Aurion
Meh... This doesn't get linked enough.


yes, and if people read it, they'd have a lot of help. I know it helps me
Alastor the Stylish
Posts: 2486/7620
Meh... This doesn't get linked enough.
Dark Ludwig
Posts: 16/172
Originally posted by Alonguy
You can edit it from lunar magic. How do you edit internal GFX anyway?
the truth is, with lunar magic, you can't. but many other programs, such as tile layer pro and yy-chr can edit it. you need to extract the GFX from the rom with the red mushroom button, and the internal GFX is in the last two files.

hope this helps,
dark ludwig
Alonguy
Posts: 30/92
You can edit it from lunar magic. How do you edit internal GFX anyway?
Dark Ludwig
Posts: 15/172
Originally posted by rubixcuber
I replaced the graphics and palettes for the turn block in all of its forms and it's fine while it's normal or while spinning, but during that one frame when you hit it and it bounces it displays the old graphics. But the old graphics dont even exist in the map16 any more, so I'm not entirely sure where it's pulling it from. How do you change that frames gfx?
the picture it shows when it bounces is a sprite. sprites and foreground tiles use different tilesets. the GFX for this sprite is in GFX00.bin, or the very beginning of ALLGFX.bin. that is, after you have extracted the graphics.

hope this helps,
Dark Ludwig
rubixcuber
Posts: 13/46
I replaced the graphics and palettes for the turn block in all of its forms and it's fine while it's normal or while spinning, but during that one frame when you hit it and it bounces it displays the old graphics. But the old graphics dont even exist in the map16 any more, so I'm not entirely sure where it's pulling it from. How do you change that frames gfx?
Acmlm's Board - I2 Archive - Super Mario World hacking - Turn Block palette/gfx when hit


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